Werehedgehog

Ferret

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Lycanthropes are humanoids who can transform themselves to resemble normal animals or monsters.
Basic information about lycanthropes can be found in the MM.
"Lycanthrope" is a template that can be added to any humanoid creature, that creature referred to hereafter as the "character." The lycanthrope takes on the characteristics of some type of carnivorous animal or beast, referred to hereafter as the "animal."
The Monster Manual describes the most common form of lycanthropes (Bear, Boar, Rat, Tiger and Wolf), three more can be found in the Monster Compendium: Monsters of Faerûn (Bat, Crocodile and Shark). Here’s a new one:):

Werehedgehog – Dire hedgehog

Hit Dice: As character or animal, whichever produces the highest hit point total.
Speed: As character or animal, depending on which form the lycanthrope is using
AC: As character or animal form's natural armour +2, depending on which form the lycanthrope is using.
Attacks: As character or animal, depending on which form the lycanthrope is using.
Damage: As character or animal, depending on which form the lycanthrope is using.
Special Attacks: As character or animal, depending on which form the lycanthrope is using (plus curse of lycanthropy in animal form.)
Lycanthropic Empathy: Lycanthropes can communicate and empathize with normal and dire animals of their types. This gives them a +4 bonus to influence the animals attitude (see Chapter 5 of the Dungeon Masters Guide) and allows the lycanthrope to communicate simple concepts and (if the animal is friendly) commands to the animal, such as "friend," "foe," "flee," or "attack."
Curse of Lycanthropy: Any humanoid injured by a lycanthrope but not actually killed has a chance to contract lycanthropy after the encounter is over. This chance equals 1% per point of damage dealt by the lycanthropes natural attacks; if several lycanthropes of the same type injure the character, add the chances together. Damage from different types of lycanthropes must be tracked separately. A character killed by a lycanthrope and then raised or resurrected has a 100% chance of contracting lycanthropy.
Special Qualities: All lycanthropes gain the following special qualities.
Alternate Form (Su): All lycanthropes can shift into animal form. Changing to or from animal form is a full round action. Upon assuming animal form, the lycanthrope regains hit points as if having rested for a day. If slain, the lycanthrope creature reverts to its humanoid form, though it remains dead. A part of the body that is separated from the whole retains its animal form, however. This shapeshifting ability can be hard for some lycanthropes to control.
Damage Reduction (Su): A lycanthrope in animal form gains damage reduction 15/silver.
Blindsight 20ft: DEWISOTT(Does exactly what it says on the tin)
Spikes: Whilst in animal form or hybrid add the Constitution mod to natural AC you can also curl into a spiny ball (only whilst in Hybrid form) (When curled, you gain a +4(6 if large) Natural armour bonus to AC, but you may not move or attack. Curling or uncurling is a standard action.
Saves: As character or animal, whichever is better; lycanthropes gain a +2 bonus on Fortitude and Will saves.
Abilities: A lycanthrope in humanoid form receives a +2 bonus to Intelligence and Wisdom, due to its animal cunning. In animal form a lycanthropes ability adjustments vary by type, as follows:
Werehedgehog: Dex +4 Con +2
Skills: All lycanthropes gain a +4 bonus to listen and spot checks no matter what their forms. Lycanthropes in animal form gain the same skills as normal animals of their type in addition to any skill they have in their humanoid forms. If a lycanthrope has a skill in both its humanoid and animal forms, use the better score.
Feats: As character. Lycanthropes can learn the improved shape control feat (see the Monster Manual page 218). When in animal form, the lycanthrope gains any feats an animal of its type has. Lycanthropes in animal form have additional feats by type:
Werehedgehog: Scent (most Werecreatures should have this, but never take the time and *sniff* the air) Weapon finesse
Climate/Terrain: As character or animal
Organization: Werehedgehog: Solitary, pair, family (2-4), pack (6-10), or troupe (family or pack plus related animals)
Challenge Rating: Same as the animal +2
Treasure: Standard
Alignment: Werehedgehog: always Lawful Neutral
Advancement: By character class
ECL: Werehedgehog +2

Now then, how is that?
 
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Remember, hedgehogs are almost blind. They should get Darkvision and gain some sort of light sensitivity problem. They are fast little buggers as well.


Aaron (had two pet hedgehogs)
 







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