Xeriar said:Dealing with different periods, and different types of steel, stuff like this will vary. D&D is not about bothering with the mechanics of this type of thing.
Exactly! Which is why we don't have hand-and-a-half swords - we have bastard swords (usable either one or two handed - though when used against heavily armored opponents they were used more for creasing armor in order to break bones than for piercing). Likewise, we don't have to have separate mechanics for cup hilted rapiers and trifoil blades - each is succesfully modeled with the "rapier" mechanic in d20.
Or - it doesn't matter what you call it: if a straight blade is about a meter long and used primarily for swinging then use long sword stats, and if its used primarily for poking then use rapier stats. One is finessable, as it relies more on precison aiming to guide the point home (or so they seem to think - personally I think you could say the same for spears).