Weapon damage scaling

javcs

First Post
Okay ... I have a problem, I've got a weapon that does 2d10 damage when medium sized. I want to give it to the Huge and Large sized elites that the party will face.
The problem is that I can't find a weapon damage table that has a 2d10 entry to scale upwards.
 

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Use the damage table provided by the improved natural attack feat in MM.

Improved Natural Attack [General]

Prerequisite

Natural weapon, base attack bonus +4.
Benefit

Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
This feat may be taken multiple times, but each time it applies to a different natural attack.


So 2d10 is 4d8 (twice of 2d8) when large and 6d8 when huge.
 


or...what kind of normal 2-handed weapon does 2d10...thats still way over the top...evencompared to elvin thinXXXs and mercurial greatswords.
 

Runestar, I considered that, but then I realized that the size increase and damage dice increase isn't consistent if you use a flat multiplier - ie a 1d4 weapon upsized once is 1d6, upsized again is 1d8, whereas a 2d4 weapon upsized twice is 3d6. 2d8!=3d6 => problem with that idea

Oh, I agree that it's almost certainly unnecessarily big - however ... the PC's aren't going to be able to use them (wrong size and non-proficient).
Who said it was normal? Also ... a mercurial greatsword isn't particularly over the top.

It's a 2-handed Martial weapon according to the supplement I found it in; I'm making it a 2-handed Exotic weapon. It's in WotC's 3.0e Diablo2: Diablerie supplement for D&D. DMs be warned - don't let your players use that book.
Now, normally, I don't use that book - for anything. However, due to the nature of the campaign and the current opposition (invading forces from another Material Plane - something currently unknown to the party), I've decided that employing aspects from that supplement will help emphasize the fact that the party is facing foes that aren't from around here, even if they look kinda familiar.
 

Weapon sounds overpowered. If you're using it anyway, I'd estimate 2d10 --> 4d6 --> follow 4d6 progression.

4d6 might be a bit low forthe next size increase, but...the weapon needs no help. :)
 

From the Rules Compendium (pg 152)

medium damage = 2d10

1 size increase = 4d8
2 sizes = 6d8
3 sizes - 8d8
4 sizes = 12d8
 
Last edited:


From the Rules Compendium (pg 152)

medium damage = 2d10

1 size increase = 4d8
2 sizes = 6d8
3 sizes - 8d8
4 sizes = 12d8

Awesome. Thanks.

Feh ... Rules Compendium ... one of the few that I haven't read completely has exactly what I'm looking for. Figures.
 

If I were a player and a DM gave NPCs one of these weapons and used it against us, I'd force the group to save them and retire my character and bring in a Psionic warrior with an exotic weapon prof....If the NPCs can do it so can the PCs....if not, you need a reason that can't be overcome by a feat or an spell or enhancement that automatically grants proficiency.

I'd be perfectly happy rolling around 11d8s as base damage after around 11th level. Eventually even more dice.


The DM can do plenty of things that the PCs can't copy...but deliberately using weapons from strange sources just to abuse dice progression is in that special place where PCs can say 'hrm...that sucked...our turn!'

I would expect most players to miss a dice progression abuse as a -hint- that the monsters were from some place else.
 

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