That's OK by me. There are official 5E monsters with burrow 15 ft. such as the
Brass Dragon Wyrmling.
Anyhow, while you decide whether you prefer 10 or 15 for the burrow I'll move on to the next section.
The current draft has the following (I modified the
Saves and passive Perception to match the stat changes and tweaked the wording of its
Languages):
Saving Throws CON +9, INT +0, WIS +2
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 9
Languages understands Ignan and Terran but cannot speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
That all looks fine apart from the
Saving Throws:
Saving Throws CON +9, INT +0, WIS +2
What's the justification for it having them? None of the monsters we're using as models have saving throw proficiencies. At most, I could see it having Wisdom Save Proficiency to represent keen survival instincts and porcine stubborness but that's about it. The Constitution Save Proficiency is especially extraneous as it already has a +6 on CON saves from its exceptionally high ability score.
I'd remove all the Saving Throw Proficiencies.
Oh, and here's one other suggestion.
Senses darkvision 60 ft., passive Perception 9
Maybe give it some tremorsense? It does spend some of its life burrowing around. An Ankheg, Earth Elemental and Xorn all have Tremorsense 60 ft. but it doesn't have to be that high, I'd be content with 20 ft, 30 ft. or 40 ft. if you'd prefer something shorter.
Although upon reflection, if it relies on tremorsense to detect predators burrowing towards it the Pig should have a tremor range equal to its enemy otherwise a "carnivorous earth elemental" type creature would easily be able to outmanoeuvre it.
So tremorsense 60 ft. might make more sense.