D&D (2024) Video previews for 2024 Players Handbook begin 6/18~

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Probably so, but it still limits people's options for the sake of what is often just a roleplaying choice.
Right now you can only be half human (half-orc, half-elf).
Since humans get an extra feat, adding feats that allow humans to get half-elf or half-orc features won't make the situation worse compared to 2014, where taking half-orc or half-elf as species would grant you one less feat anyway.
If for example, the half elf feat comes with fey heritage, darkvision, resistance to sleep and charm, trance and maybe even an extra skill, you can quite well replicate the half-elf of 2014. And the added bonus, you can be a dwarf and still take this feat while giving up the background feat. Which is still better than the 2014 situation where you could not be half elf/dwarf at all.
 
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UPDATE: a video so nice we had to post it thrice!

(We had to reupload AGAIN, so there's a new link. I have edited the first post to reflect this. None of the video's content has changed. You'll have to 'be notified' again. Thank you for your patience.)

Given the full schedule, when will you guys find the time to release the videos for Pharoh, When A Star Falls, and Lost The Lost Caverns of Tsojcanth? I mean Expedition to the Barrier Peaks, Beyond the Crystal Cave, and The Lost City all got a video?

Edit: BTW the Thread already hit 15 pages and the first video is still days away.
 

I hope not. I'm not a big half-whatever partisan, but making people give up a feat to play as one would be wildly unpopular, and rightly so.
it still limits people's options for the sake of what is often just a roleplaying choice.

Not disagreeing, but this thinking is why I am deeply suspicious of this design iteration leaning deeper into feat territory.

"Give up a feat" speaks to scarcity thinking - you only have so many feats, and you NEED EVERY ONE. Can't afford to spend any on anything other than the most worthwhile ones (which, presumably, these half-race feats wouldn't be).

This increases pressure on the "best" feats, making them more expected and more required and making any other option basically a "waste of a feat." Can't take Actor, that's a waste of a feat. Gotta take one of the -5/+10 feats, those are the best. Can't wield a bow without Sharpshooter, you're just handicapping yourself.

"Feat tax" is similar thinking.

An average campaign is probably only going to see 3-4 feats for each character total, so it's not off base to think about them as scarce resources. They are! But even in 4e where every character had a BUTTLOAD of feats, there were still "required feats."

Hypothetically, every feat is balanced against every other feat, but this is, in practice, an IMPOSSIBLE task. There will always be "trap" feats.

If half-races are feats (and again, just an inkling, could be way off base), and assuming they are still worth taking (not guaranteed, either!), we'll still likely have a situation where they are only taken by characters whose builds reward them. Don't take the half-orc feat if you're not a melee fighter, don't take the half-elf feat if you're not Dex-based, etc.

I suppose this is just a version of the problem where people only take races that are suitable for the classes they're picking, though.

Right now you can only be half human (half-orc, half-elf).
Since humans get an extra feat, adding feats that allow humans to get half-elf or half-orc features won't make the situation worse compared to 2014, where taking half-orc or half-elf as species would grant you one less feat anyway.
If for example, the half elf feat comes with fey heritage, darkvision, resistance to sleep and charm, trance and maybe even an extra skill, you can quite well replicate the half-elf of 2014. And the added bonus, you can be a dwarf and still take this feat while giving up the background feat. Which is still better than the 2014 situation where you could not be half elf/dwarf at all.

This is a part of my inkling! Humans get an extra feat, that extra feat could just be Elf Ancestry or Orc Ancestry, and the power of the half-elf and half-orc races aren't out of line with the power of a feat (honestly a little on the weak side, maybe). I do think we'll see some version of half-elf and half-orc in this update. I hope it's more than "fluff how you want!", because that is a non-solution, I could take a bloody dwarf and re-fluff it as a 7 foot tall tentacled alien with six limbs and the ability to see the future through its sphincter, re-fluffing is dodging the question rather than seriously designing for it. And a feat/background (which now come with feats!) seems like a pretty elegant place to put that, if we don't have an actual ancestry write-up for it.
 

Not disagreeing, but this thinking is why I am deeply suspicious of this design iteration leaning deeper into feat territory.

"Give up a feat" speaks to scarcity thinking - you only have so many feats, and you NEED EVERY ONE. Can't afford to spend any on anything other than the most worthwhile ones (which, presumably, these half-race feats wouldn't be).

This increases pressure on the "best" feats, making them more expected and more required and making any other option basically a "waste of a feat." Can't take Actor, that's a waste of a feat. Gotta take one of the -5/+10 feats, those are the best. Can't wield a bow without Sharpshooter, you're just handicapping yourself.
And then, in one campaign actor combined with mask of many faces was the most powerful feat out there. It allowed to bypass quite a few very hard encounters.
"Feat tax" is similar thinking.

An average campaign is probably only going to see 3-4 feats for each character total, so it's not off base to think about them as scarce resources. They are! But even in 4e where every character had a BUTTLOAD of feats, there were still "required feats."

Hypothetically, every feat is balanced against every other feat, but this is, in practice, an IMPOSSIBLE task. There will always be "trap" feats.
Some benefits are more obvious than others and are campaign/party dependent. -5/+10 feats look great, but often they are just win easy encounters faster, while hard encounters make using -5/+10 a gamble.
If half-races are feats (and again, just an inkling, could be way off base), and assuming they are still worth taking (not guaranteed, either!), we'll still likely have a situation where they are only taken by characters whose builds reward them. Don't take the half-orc feat if you're not a melee fighter, don't take the half-elf feat if you're not Dex-based, etc.
And then, I have seen a few 2014 (no tasha) half or casters who were very happy to stay alive with a single hp.
I really don't know how you connect half elf to dex-based. There is nothing in the 2014 rules that point towards dexterity. Only with tasha's elven accuracy you might lean towards dex. Usually they are great for everything charisma based, which includes paladin. And before I go dex-paladin, i dip warlock hex-blade, although especially the half elf does not really need that. +2 cha, +1con +1 str allows you to start with 16 str, 14 con, 16 cha so you are strong from the get go.
I suppose this is just a version of the problem where people only take races that are suitable for the classes they're picking, though.

This is a part of my inkling! Humans get an extra feat, that extra feat could just be Elf Ancestry or Orc Ancestry, and the power of the half-elf and half-orc races aren't out of line with the power of a feat (honestly a little on the weak side, maybe). I do think we'll see some version of half-elf and half-orc in this update. I hope it's more than "fluff how you want!", because that is a non-solution, I could take a bloody dwarf and re-fluff it as a 7 foot tall tentacled alien with six limbs and the ability to see the future through its sphincter, re-fluffing is dodging the question rather than seriously designing for it. And a feat/background (which now come with feats!) seems like a pretty elegant place to put that, if we don't have an actual ancestry write-up for it.
I also don't lile the fluff solution. I think the feat solution is the cleanest implementation within the 5e rules we have. I think it should not be a background though, as it will disallow mixed heritage races from having a "normal" backstory, which is something I don't want to see. A character should not forced to be defined by their mixed heritage.
I coild actually see only the two feats half-orc and half-elf as human only 1st level feats in a sidebar in the human entry, with a note, that other combinations can be just fluffed and that the DMG has guidelines to create better mixes of different species.
(Yes, the DMG, and yes, guideline, because if you make it a point buy for players to mix and match as they like, we will have the same: only take x for "OP" bonuses, as feats are already.)
 

I also don't lile the fluff solution. I think the feat solution is the cleanest implementation within the 5e rules we have. I think it should not be a background though, as it will disallow mixed heritage races from having a "normal" backstory, which is something I don't want to see. A character should not forced to be defined by their mixed heritage.
I think mixing rhe fluffy solution with Background Feats is best. So you could have Half-Elf siblings where one is just fluff and the other took the Feat.

Thing is, there is no other mechanical dial other than making seperate new Species per combo, which is kind of bizarre. The Sepcies are all made using the same overall power budget, but not in a symmetrical way that would allow mixing and matching.

I don't think that a hybrid Background Feat means a character would lose a Background, juat that the mechanical benefits they get from their Background will highlight their mixture of abilities. All the Backgrounds are customizable, anyways, and make your own around a chosen Feat is default.
 

Given the full schedule, when will you guys find the time to release the videos for Pharoh, When A Star Falls, and Lost The Lost Caverns of Tsojcanth? I mean Expedition to the Barrier Peaks, Beyond the Crystal Cave, and The Lost City all got a video?

Edit: BTW the Thread already hit 15 pages and the first video is still days away.
Not answering for them but I bet we see separate videos on those too.
 

I definitely don't see Gith happening - way too niche and seldom played. They make sense in an adventure setting like Spelljammer. Goblins are pretty ubiquitous; I wouldn't be surprised at all if they showed up. In fact, I'm more surprised that they aren't already a lock. I would put Genasi somewhere between the two; they are getting fairly popular and work in a lot of settings.
I had another thought on this subject that I want to share - it's not just a matter of "matching" BG3 that putting the Gith into the PHB would make sense for - it's also a matter of making D&D more exclusively D&D. Any fantasy RPG can have Elves, Dwarves, Orcs, & Goblins. Only D&D can have Githyanki. They're clearly leaning into IP these days (and they oughtta, it just makes good sense).

That, and they seem to be adding psionic subclasses as a late-day addition - and who better to represent that addition than the Gith? BG3 is just the thing that makes it not a weird choice, and comes with a very large audience, but it's not the only reason to add the Gith.

(I'm not sure they WILL, but it's a good idea all the same).
 

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