Undead Origins

Voadam

Legend
101 Not So Simple Monster Templates (PFRPG)
Pathfinder 1e
Ashen Creature: This undead creature is the animated ashes after a cremation.
Banshee Creature: This undead creature is the enraged spirit of a female who either betrayed those she loved or was herself betrayed.
Carcass Creature: These undead creatures are the animated remains of a bloated, liquefied corpse.
Anyone who dies from [the] bloated rot [curse and disease] turns into a carcass creature immediately.
Crypt Thing Creature: These undead creatures are undead creatures found guarding tombs, graves, and crypts. Necromancers and other spellcasters create them to guard such areas, and the crypt things never leave their appointed lairs, even to pursue enemies.
Crypt Thing Fire Giant: ?
Frozen Corpse Creature: These undead creatures are the animated remains of creatures that have frozen to death.
Grim Reaper Creature: Known by many names throughout nearly all cultures, grim reapers are the personifications of death and all the pain and fear associated with that state.
Lavawight Creature: ?
Lavawight Rune Giant: ?
Lovescorned Creature, Remains of the Soul of a Being That Died as the Result of a Tragic Romance: This undead creature is what remains of the soul of a being that died as the result of a tragic romance.
Lovescorned Mother: ?
Lovescorned Child: ?
Skinned-Hide Creature: This undead creature is animated skin of a creature which has been turned into nothing but a trophy.
Skinned-Hide Werewolf: ?
White-Haired Ghoul Creature: An integral part of becoming a white-haired ghoul is the creation of a living phylactery in which the creature stores its soul.
Each white-haired ghoul must create its own living phylactery by performing a ceremony for 8 hours each night between full moon till the next cycle of the full moon, during which time the intended living victim must be bound and helpless on the ceremonial alter. The ceremony costs 120,000 gp to perform due to the rare incense and profane texts that must be obtained and are consumed in the ceremony.
White-Haired Ghoul Dryad: ?
Winterwight Creature: ?
Ashen Creature, Animated Ashes: ?
Banshee Creature, Enraged Spirit of a Female Who Betrayed Those She Loved: ?
Banshee Creature, Enraged Spirit of a Female Who Was Betrayed By Those She Loved: ?
Carcass Creature, Animated Remains of Bloated Liquefied Corpse: ?
Frozen Corpse Creature, Animated Remains of a Creature That Has Frozen to Death: ?
Grim Reaper Creature, Personification of Death and All the Pain and Fear Associated With That State: ?
Lavawight Creature, Horrifying Blend of Negative and Fire Energies: ?
Lovescorned Creature, Remains of the Soul of a Being That Died as the Result of a Tragic Romance: ?
Skinned-Hide Creature, Animated Skin of a Creature Which Has Been Turned Into Nothing But a Trophy: ?
Winterwight Creature, Horrifying Blend of Negative and Cold Energies: ?
Undead, Undead Creature: ?

Bloated Rot (Ex) Curse and disease—engulf; save Fort DC (10 + 1/2 carcass creature’s Hit Dice + its Charisma modifier); onset 1 minute; frequency 1/day; effect 1d8 Con; cure —. Bloated rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of bloated rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a caster level check (DC 10 + the carcass creature’s CR), or the spell is wasted and the healing has no effect. Anyone who dies from bloated rot turns into a carcass creature immediately.
 

log in or register to remove this ad





Voadam

Legend
Aethera Campaign Setting
Pathfinder 1e
Undead: The rarest of the corrupted elementals are those formerly associated with the mysterious element of aether. These once bright, ethereal and mysterious creatures are now reduced to things of darkness, like clouds of nothingness with fangs and claws of black glass. The wraith-like abominations sow ruin in their wake and, most dangerously to every sentient race in the Aethera system, they corrupt aetherite into bizarre, toxic forms such as the undead-spawning netherite.
Hundreds of species of dinosaur and megafauna prowl the wastes, along with drakes, elementals, and scores of undead born from famine, war, or worse.
Netherite Radiation: Exposure to raw netherite is just as hazardous as exposure to aetherite. Creatures killed by the radiation can automatically rise as the undead (at the GM’s discretion), with more severe radiation potentially creating more fearsome foes.
Occasionally, a funnel of netherite dust will be carried down from the Nethersphere without warning or obvious cause. Low-level storms will saturate an area with radiation similar to standard aetherite poisoning. Higher category storms produce random blasts of telekinesis which can flatten small structures or creatures. The worst produce bolts of negative energy which raise their victims as undead.
Undead are a serious side effect of netherstorms and general netherite exposure.
Aetherwarped Undead: The bodies of aetherwarped creatures twist and mutate due to long term aetherite radiation poisoning, gaining hideous deformities and bizarre supernatural powers. The nature of aetherwarped creatures causes their lifespans to dramatically shorten, though some who perish from their sickened state often rise again as aetherwarped undead.
The White Lion, Okanta Undead Miner: The White Lion’s Claim: Another legend in a region that breeds them, the White Lion’s Claim is a reputed platinum-rich asteroid located somewhere within Aethera and Ashra’s GS5 dead orbit region. Named for the okanta explorer now known only by his title, the tale relates that he discovered the otherwise normal-looking asteroid and mined it himself for nearly 20 years. Relying on a paranoia-fueled network of third parties and drop locations for both supplies and selling his recovered metal, the actual location of his claim remained a mystery for decades. After the 19th year of breakneck mining, his activity abruptly stopped. Five years later, scouring the asteroid field for answers, a team of his former buyers discovered his corpse in a warren of freshly excavated tunnels, fully exposed to the vacuum, and, unfortunately for his would-be looters, still very much animate. Consumed in death by the paranoia driving his life, the undead miner not only hollowed out several other asteroids with tunnels and false signs of his original claim, but riddled them with traps and the undead remains of numerous would-be claimants.
Undead Bloodrager: The Amrita belt’s death-cults occasionally produce undead bloodragers, while the okanta’s rapid growth sometimes sees them develop their sorcerous talents midway through the berserker’s fury.
Zombie: Scourging Infusion wild talent.
Incorporeal Undead: An entire planet and its population were destroyed at once, and the unquiet souls of those billions linger still, making incorporeal undead especially common throughout the Belt.
Incorporeal Undead of Smoke and Fire: ?
Incorporeal Undead, Spirit: ?
Petrified Undead: ?
Strange Petrified Undead, Threat, Bizarre Creature: ?
Fossilized Undead: ?
Unintelligent Undead: Netherite, like aetherite, is highly toxic. This material is infused with negative energy and has been found to be responsible for the spontaneous creation of unintelligent undead around the planet.
Lurching Skeleton: ?
Wendigo, Feared Wendigo: ?
Wendigo, Frozen Beast of Eternal Hunger: ?
Wandering Dead: ?
Intelligent Undead: This material [netherite] is infused with negative energy and has been found to be responsible for the spontaneous creation of unintelligent undead around the planet.
Orukughan the Hungerer, Okanta Graveknight Fighter 17: Okantan legends also speak of Orukughan the Hungerer (CE okanta graveknight fighter 17), an ancient okantan warlord who defended Haj-Harmarandh against the frost giant onslaught that destroyed it. The okantan tales say that Orukughan was so consumed by wrath at the destruction of Haj-Harmarandh that he and his entire legion rose from their icy graves one week after the city was sacked and laid ruin to the giants that claimed it.
Ghost: Imprisoned by the unique nature of the Aethera System’s cosmology, an imprisoned outsider’s metaphysical essence lingers on, effectively imprinted onto the structure of the Material, functioning like a bizarre form of phylactery or the conditions that imprison ghosts past their physical death.
Ghost, Supernatural Threat, Spirit, Incorporeal Undead: ?
Raod Rah, The Waking Whisper, Wendigo, Most Famous Wendigo: Some believe that this wendigo was once a king among the taiga giants, turned to darkness after eating his army to survive a winter holdout against enemy frost giants. Other stories speak of an ethereal being from the Dimension of Dreams which came into physical form as the first okanta dreamed of a nightmarish future for his people under the rule of some ancient evil predatory force.
Allip: ?
Shadow: Decaying Gate Hub mishap 26-40 A surge of necromantic energy infuses the ship. All passengers must make a DC 25 Fortitude Save or take 5d6 points of negative energy damage. Any passengers killed by this energy immediately reanimate as shadows, intent on killing all other life on the ship.
Shadow, Incorporeal Creature Infused With Negative Energy: ?
Wraith, Incorporeal Creature Infused With Negative Energy: ?
Incorporeal Creature Infused With Negative Energy: ?
Aetherwarped Corporeal Undead: Creatures reduced to 0 Constitution by aetherite radiation or poison are slain and have a 50% chance to rise as a corporeal undead with the aetherwarped template.
Ascalar Kaerantha-Hal, Erahthi Lich Arcanist 16: ?
Horrifying Nightwalker, Inhabitant of the Negative Energy Plane: ?
Frost Wight: ?
Corpse: Metamorph drug.
Spectre: ?
Devourer: ?
Banshee: ?
Totenmaske: ?
Witchfire: ?
Attic Whisperer: ?
Draugr: ?
Winterwight: ?
Yukki-Onna: ?
Festrog: ?
Tzitzimitl: ?
Ectoplasmic Creature: ?
Gearghost: ?
Mummified Creature: ?
Warsworn: ?
Geist: ?
Fext: ?
Kurobozu: ?
Mummy Lord: ?
Leechroot: ?
Saxra: ?
Nemhain: ?
Tiyanak: ?
Vukodlak: ?
Bone Ship: ?
Caller in Darkness: ?
Particularly Powerful Caller in Darkness: ?
Duppy: ?

Scourging Infusion
Type substance infusion
Element aether; Level 5; Burn 3
Associated Blasts any simple
Saving Throw Fortitude negates
Your kinetic blast funnels radiation similar to that of raw aetherite, thereby eroding your enemies. Foes that take damage from your infused blast also take 1d3 points of Constitution damage. A living creature reduced to 0 Constitution in this fashion rises 2d6 rounds later as if affected by animate dead with a caster level equal to the kineticist’s level. The kineticist has no innate control over this animated undead creature. Undead created in this fashion are destroyed after 24 hours.

Metamorph 150 au
Type contact, injury; Addiction severe, Fortitude DC 24 Effect 1 hour, user gains +4 to Int and Wis. Afterwards, user is affected by a persistent confusion effect for 1d4 hours.
Effect If a user dies while addicted to metamorph, their corpse has a 25% chance to rise within 1d4 hours; this chance increases to 50% if the user dies due to ability damage from metamorph. Upon reanimating, the corpse (use stats for a zombie of appropriate size) will instinctively seek out the nearest isolated area, where it will incubate for 1d8 days; at the end of this time, a version of the base creature with the insectile creature template will claw its way out of the corpse’s skin.
Damage 1d4 Con, 1d4 Cha
 

Voadam

Legend
Aethera Field Guide I
Pathfinder 1e
Undead, Undead Creature: ?
Aetherwarped Undead: These troublesome pests [aetherleeches] are a danger even in small numbers as infestations can quickly deplete a ship’s reserve of aetheric units and expose creatures to aetherite poisoning. These infestations have drained entire ships of power, leaving them adrift in the blackness of space with no means of rescue as their passengers suffocated and perished, rising later as aetherwarped undead.
Incorporeal Undead, Incorporeal Undead Creature: ?
Paragon Suembaro, Marshall of Mysteries: Interior cabinet members within the Ascendancy whisper that Suembaro has transformed herself into an undead creature, while others believe that she died long ago and her magically-animated armor has been appearing in her place for decades.
Undead Morlock: ?
Ghast: A deadlight fungus exists solely to create more of its own kind and knowingly seeks out living creatures to consume and infest. Caverns filled with deadlight fungus are charnel houses filled with the undigestable skeletal remains of their former victims. Often times these skeletal remains will reanimate, typically forming skeletons or bloody bones. Especially large deadlight fungus caverns can also contain ghasts, ghouls, and undigested.
Ghost, Incorporeal Undead Creature: ?
Ghoul: A deadlight fungus exists solely to create more of its own kind and knowingly seeks out living creatures to consume and infest. Caverns filled with deadlight fungus are charnel houses filled with the undigestable skeletal remains of their former victims. Often times these skeletal remains will reanimate, typically forming skeletons or bloody bones. Especially large deadlight fungus caverns can also contain ghasts, ghouls, and undigested.
Haunt: ?
Shadow: ?
Skeleton: Any corpse of Medium size or smaller within 30 ft. of a nethercrab has a cumulative 10% chance per hour of reanimating as a skeleton or zombie, depending on its condition.
A deadlight fungus exists solely to create more of its own kind and knowingly seeks out living creatures to consume and infest. Caverns filled with deadlight fungus are charnel houses filled with the undigestable skeletal remains of their former victims. Often times these skeletal remains will reanimate, typically forming skeletons or bloody bones.
Bloody Bones: A deadlight fungus exists solely to create more of its own kind and knowingly seeks out living creatures to consume and infest. Caverns filled with deadlight fungus are charnel houses filled with the undigestable skeletal remains of their former victims. Often times these skeletal remains will reanimate, typically forming skeletons or bloody bones.
Ravenous Indistinct Specter: ?
Undigested: A deadlight fungus exists solely to create more of its own kind and knowingly seeks out living creatures to consume and infest. Caverns filled with deadlight fungus are charnel houses filled with the undigestable skeletal remains of their former victims. Often times these skeletal remains will reanimate, typically forming skeletons or bloody bones. Especially large deadlight fungus caverns can also contain ghasts, ghouls, and undigested.
Wraith, Incorporeal Undead Creature: ?
Advanced Zombie: A deep stalker that kills its prey with its swallow whole ability can regurgetate the creature’s corpse as a zombie with the advanced template as a free action.
Zombie: Creatures who die from exposure to negative energy within an area of blackstar mold rise 1 round later as a zombie.
Any corpse of Medium size or smaller within 30 ft. of a nethercrab has a cumulative 10% chance per hour of reanimating as a skeleton or zombie, depending on its condition.
 

Voadam

Legend
Apocalypse the Risen Campaign Setting (PF1e)
Pathfinder 1e
Undead, Undead Entity, Undead Being, Undead Creature, The Dead, Dead, Living Dead: ?
Undead Enemy, Undead Opponent: ?
Undead Beast: ?
Undead Horror: ?
Incorporeal Undead: ?
Creature Immune to Supernatural Energy: ?
Ghost: Sometimes when a being dies, instead of coming back as a Risen their soul remains on Earth as a ghost. Ghosts are, in the most literal sense, the soul of a dead being.
Any creature with the earth subtype can become a Risen when they die unless certain steps are taken, or certain spells cast. The time it takes for a Risen to form is 1d10 rounds plus 1 round for every HD of the deceased as the soul fights to avoid departing. Except in the case of Wretched Risen, the undead body hosts a different soul from the deceased. Because of this, unless special circumstances result in the being becoming a ghost or their body hosting a Depraved soul, all Risen animate as Hungry Risen.
Ghost, Spirit, Tortured Spirit, Soul of a Dead Being, Translucent Barely Visible Wispy Shape, Disembodied Soul of a Dead Person: ?
Powerful Ghost: ?
Ghost of a Community Leader: ?
Ghostly Native American Figure: ?
Ghost of a Dead Child: ?
Ghostly Rider: Along the ruined roadways of what was once Arkansas, the clack of horse’s hooves sometimes breaks the quiet of night. Long Before the Rise, a lone rider and his horse were struck and killed by a train. Each night, they now ride together again.
Ghost of a Fallen Soldier: ?
Less Powerful Ghost: ?
Ghost Apparition: “Apparition” is an acquired template that can be added to any creature with the Earth subtype that has a Charisma score of at least 4.
Ghost Apparition Human Seer 9: The sample apparition below is that of a human Seer, betrayed by a member of her Darkland Colony as a tribute to a greed demon. The betrayer cut out her heart in order to accept their desired corruption. The apparition now haunts the region looking for her murderer, killing anyone she believes is hiding information of their whereabouts.
Ghost Apparition, Spirit, Sentient Type of Ghost: ?
Ghost Emote: An emote differs from an apparition as they do not remember their former lives or the circumstances of their death. Instead, a small piece of the being’s soul holds on to an emotion connected with their demise. This emotion, powered by the remnants of the soul, creates the driving force of this ghost. Four types of emotions are known to subsist with emotes, and each may be one of four levels of power.
A type of ghost formed of fragmented emotion.
Ghost Emote, Less Powerful Ghost, Ghost Formed of Fragmented Emotion: ?
Ghost Lesser Emote: ?
Ghost Typical Emote: ?
Ghost Major Emote: ?
Ghost Greater Emote: ?
Ghost Poltergeist: Poltergeists are ghosts in a loose sense. Instead of the soul of one being, they are actually numerous souls merged together into one spiritual monstrosity.
Unlike other ghosts, the poltergeist does not start with a base creature but rather by multiple souls merged in agony. A minimum of six souls suffering a connected fate is required for a poltergeist to manifest.
A type of ghost of consisting of the merged souls of dead beings.
Ghost Poltergeist, Spiritual Monstrosity, Spirit: ?
Ghost Shade: Shades are manifested spirits of Purgatory hunters charged with retrieving lost souls and guiding the dead to their rightful place.
Ghost Shade, Manifested Spirit of a Purgatory Hunter, Hunter of Souls: ?
Risen, Risen Dead: Few species throughout the history of the world have held their own dead in such reverence as humankind. Cultures across the world throughout history have been as different as night and day in the treatment of those passed, but one tenet held true over the generations; respect the dead.
Those passed were put to rest, their memories preserved in whichever way the next of kin saw fit. Services are held. Eulogies read to mourning masses. All steps taken to ensure that the deceased’s legacy lives on through the years to come. Now, humankind’s ceremonious relationship with the dead has been turned against them.
Risen are a byproduct of the Seals being broken and are now as common in daily life as the sun rising in the morning and setting at night. Risen are the animated corpses of the dead, forced into foul unlife, a plague to humanity in nearly every corner of Earth.
When a being dies, a lost soul from Purgatory enters the body which becomes a Risen. Millions of buried and entombed dead rose from their graves at the time of the Rise. Since then, newly dead appear to become Risen at the time of their demise.
Most beings raise as a Hungry Risen, but sometimes unique or sentient Risen form when a being dies. Otherwise, the more a Risen feeds, the closer they get to an evolution of sorts, becoming Famished and later Devourers. Risen that do not feed can waste away, becoming Decayed. Those feeding excessively may become bloated. These creatures can gain mutations and, perhaps worst of all, may carry an infection.
Any creature with the earth subtype can become a Risen when they die unless certain steps are taken, or certain spells cast. The time it takes for a Risen to form is 1d10 rounds plus 1 round for every HD of the deceased as the soul fights to avoid departing.
In an event known as the Rise, demons rose to power and the risen dead crawled from their graves.
When the Veil tore, Purgatory itself yawned wide. Souls of the past were ripped from their existence in the Grey and found new homes in the bodies of the dead. Corpses awoke from their graves and twisted into reanimation.
Risen, Most Unnatural Being, Hungry Dead, Monstrosity, Corpse, Animated Corpse, Zombie: ?
Risen Colonist: ?
Waterlogged Risen: ?
Rotting Risen: ?
Roaming Risen: ?
Vicious Risen: ?
Sentient Risen: ?
Risen, Unthinking Feeder: ?
Unique Risen: ?
Hungry Risen: Any creature with the earth subtype can become a Risen when they die unless certain steps are taken, or certain spells cast. The time it takes for a Risen to form is 1d10 rounds plus 1 round for every HD of the deceased as the soul fights to avoid departing. Except in the case of Wretched Risen, the undead body hosts a different soul from the deceased. Because of this, unless special circumstances result in the being becoming a ghost or their body hosting a Depraved soul, all Risen animate as Hungry Risen.
The Hungry are the base Risen, the entry level of dead walking the Earth. These creatures may be those of the freshly dead or long dead beings who have fed enough to maintain their slow decay.
Hungry Risen, Base Risen, Entry Level of Dead: ?
Bloated Risen: Risen with this template have consumed more than they could possibly “digest” and are now overflowing with a dangerous biological liquid.
Those [Risen] feeding excessively may become bloated.
Decayed Risen: Risen with this template have not been able to feed for an extended amount of time losing some essence and physical stature.
Risen that do not feed can waste away, becoming Decayed.
Infected Risen: Risen with this template have been infected with a horrible parasite. The parasite is a semi-translucent worm like creature that measures nearly an inch long and eats flesh.
Grave Worms infection.
Mutated Risen CR +1: Risen with this template have spent an extended amount time in Darklands over the course of their undeath.
These creatures [Risen] can gain mutations.
Mutated Risen CR +2: Risen with this template have spent an extended amount time in Darklands and have expanded their eating habits to include mutated animals and sometimes even demons or cryptids.
These creatures [Risen] can gain mutations.
Mutated Risen CR +3: Risen with this template have spent an extended amount time in Darklands and have consumed a significant number of mutated creatures as well as demons or cryptids.
These creatures [Risen] can gain mutations.
Depraved Risen: Depraved are sentient Risen formed when the soul of a wicked human occupies a body and begins their unlife with an immediate and overwhelming hatred of all life. These creatures are truly evil, even more twisted and hateful than before their death. In life they killed many as serial killers, mass murderers, warmongering soldiers, or battle-driven berserkers, becoming marked and tainted by the sheer weight of their murderous deeds.
Depraved Risen, Sentient Risen, Horrifying Creature: ?
Ravenous Riven: Ravenous are created when a living person is killed by the bite of a Depraved.
Frighteningly, these horrifying creatures [Depraved Risen] are able to command small numbers of other Risen and can even create a different type of Risen entirely.
Humanoids with the earth subtype killed by a Depraved rise immediately as Ravenous Risen under the Depraved’s control.
Devourer Risen: The Devourer has fed so heavily as to have developed significantly greater tools for hunting and killing.
Famished Risen: The Famished are dead that have fed considerably more than an average Hungry Risen. The consumption of the life essence of the living feeds their evolution into a more dangerous Risen.
Famished Risen, More Dangerous Risen: ?
Spirit: ?
Doc Holiday, Spirit: ?
Tortured Spirit: ?
Animal Skeleton: Animate Dead Animal spell.
Animal Zombie: Animate Dead Animal spell.

ANIMATE DEAD ANIMAL
School Necromancy [tainted]
Casting Time 1 standard action
Components V, S
Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no
This spell turns animal corpses into undead skeletons or zombies that obey your spoken commands. Only previously dead animals may be animated in this way.
The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed animal skeleton or animal zombie created by this spell can’t be animated again.
Regardless of the type of animal you animate with this spell, you can’t animate more HD of dead animals than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead animals per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings are destroyed. You choose which creatures are released.
Animal Skeletons: An animal skeleton can be created from most any complete or nearly complete bone structure or recently deceased animal. Animals in early states of decomposition animated as skeletons will immediately shake loose skin, fur, feathers, or scales.
Animal Zombies: An animal zombie can be created only from a mostly intact corpse with a nearly complete bone structure that is still early in the decomposition process. The animal must have most of its skin, fur, features, or scales to animate as a zombie.

Grave worms (Ex): type Infection (touch or injury); save Fort DC 17; onset 1d8 hours; frequency 1/day for 6 days; effect Special – 1st failed save: 1 Int damage and 1 Wis damage; Hallucination: intensity Mild; active Constant; save Will DC 17 each hour or affected by ghost sounds or silent image during failed hour (GM description). 2nd failed save: 1 Int damage and 1 Wis damage; Hallucination: intensity Strong; active Constant; save Will DC 17 each hour or affected by ghost sounds or silent image during failed hour (GM description). Save DC failed by 10+: Affected by minor image and dazzled. 3rd failed save: 1 Int damage and 1 Wis damage; Hallucination: intensity Sever; active Constant; save Will DC 17 each hour or affected by ghost sounds or silent image during failed hour (GM description). Save DC failed by 10+: Affected by major image and dazzled. 4th failed save: 1 Int damage and 1 Wis damage; gain the disorder Psychopathy. 5th failed save: 1 Int damage and 1 Wis damage; gain the disorder Amnesia. 6th failed save: Death; rise as a Risen infected with grave worms.
Cure remove disease caster level check DC 17 or on the 7th day the grave worms emerge as rotflies dealing 1d3 Con damage and fly away; special can be transmitted with the squirt ability and remain effective for the same amount of time.
 

Voadam

Legend
Arcforge Campaign Setting: Far Flung Frontiers
Pathfinder 1e
Atropal: ?
Lich Psionic: “Psionic Lich” is an acquired template that can be added to any living creature, provided it can create the required phylactery.
The Lich’s Phylactery
An integral part of becoming a lich is the creation of the phylactery in which the character stores his soul. The only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich can rejuvenate after it is killed.
Each lich must create its own phylactery by using the Craft Technological Item feat. The character must be able to manifest powers and have a manifester level of 11th or higher. The phylactery costs 120,000 gp to create and has a manifester level equal to that of its creator at the time of creation.
The most common form of phylactery is a sealed metal box inlaid with deep crystal. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40. Other forms of phylacteries can exist, such as rings, amulets, or similar items.
Lich Psionic Elf Tactician 11, Maritoni Lieutenant: ?
Lich Psionic Forsaken: “Psionic Forsaken Lich” is an acquired template that can be added to any living creature, provided it can create the required phylactery. Rarely, a creature unable to create a phylactery stumbles upon this state through tragic ambition.
Lich Psionic Foraken Human Wilder 13, Ashfields Berserker: ?
Undead, Undead Creature: For all of Marit’s wonders and achievements, her lore regarding the creation of undead has become the most integral to Mariton’s success. Skeletons, Zombies, Echohusks, and more sophisticated variants of these creatures have long filled Mariton’s armies, soldiers gathered from the corpses of fallen enemies and unworthy citizens.
Empath Medium Supreme Zeitgeist Ramtik the Eternal Cycle spirit power.
Skeleton: For all of Marit’s wonders and achievements, her lore regarding the creation of undead has become the most integral to Mariton’s success. Skeletons, Zombies, Echohusks, and more sophisticated variants of these creatures have long filled Mariton’s armies, soldiers gathered from the corpses of fallen enemies and unworthy citizens.
Zombie: For all of Marit’s wonders and achievements, her lore regarding the creation of undead has become the most integral to Mariton’s success. Skeletons, Zombies, Echohusks, and more sophisticated variants of these creatures have long filled Mariton’s armies, soldiers gathered from the corpses of fallen enemies and unworthy citizens.
Echohusk: For all of Marit’s wonders and achievements, her lore regarding the creation of undead has become the most integral to Mariton’s success. Skeletons, Zombies, Echohusks, and more sophisticated variants of these creatures have long filled Mariton’s armies, soldiers gathered from the corpses of fallen enemies and unworthy citizens.
Lich, Powerful Undead: ?
Ghast, Powerful Undead: ?
Wight, Powerful Undead: ?
Powerful Undead: ?
Phenomenal Undead Servant: ?
Unintelligent Undead: ?

Empath Medium Supreme Zeitgeist Ramtik the Eternal Cycle spirit power.
You are now capable of assuming undead into your collective and affecting them with mind-affecting effects. In addition, as a full-round action, you can spend 9 power points to animate a creature as per animate dead, using your medium level as your caster level. If you spend 15 power points, you may spend 1 hour to transform one dead creature (or group of dead creatures) into an undead creature whose CR is equal to or less than your medium level. You are not in control of whatever undead result.
 

Voadam

Legend
Arcforge Campaign Setting: Ravages of the Qlippoth
Pathfinder 1e
Nonsapient Undead: ?
Self-Replicating Creature: ?
Undead, Undead Creature: ?
Ghost: Any evil or chaotic living creatures within 300 feet of Askyjoth is bound to the land of the living by profane means, compelling their body and soul to remain active in spite of their destruction. Immediately after they die and Consume Spirit is activated, such creatures return to life with the Forsaken Lich template and are completely under the control of Askyjoth. If the creature’s body was destroyed or rendered unusable by the attack that killed it, the creature returns as a ghost under Askyjoth’s control, save that the ghost lacks the rejuvenation ability and is destroyed automatically after 24 hours.
Forsaken Lich: Any evil or chaotic living creatures within 300 feet of Askyjoth is bound to the land of the living by profane means, compelling their body and soul to remain active in spite of their destruction. Immediately after they die and Consume Spirit is activated, such creatures return to life with the Forsaken Lich template and are completely under the control of Askyjoth. If the creature’s body was destroyed or rendered unusable by the attack that killed it, the creature returns as a ghost under Askyjoth’s control, save that the ghost lacks the rejuvenation ability and is destroyed automatically after 24 hours.
Shadow, Self-Replicating Creature: ?
Skeleton, Nonsapient Undead: ?
Wight, Self-Replicating Creature: ?
Zombie, Nonsapient Undead: ?
 

Remove ads

Top