Asisreo
Patron Badass
Does anyone else find it strange that so many NPC's have to die? Like, I get cultists and characters on death row anyways. But why is it so common to have, say, common bandits risk their whole lives to take money from random travelers when things have obviously gone south?
On that note: I feel smart enemies that knock a PC unconscious should be smart. Some people say they'll be ignored, the others say they'll be killed. I think an intelligent NPC will grab the PC and negotiate their lives by taking them hostage. A dying PC is a problem, a dead one a setback, but a dying hostage PC is a crisis. If the party is low level, they won't be able to revive them. If the party is high level, there's a good chance the enemy has something that can lock them out of revival (like zombification).
Also, nobody typically wants to fight unless they have to or they're certain they can win. A losing NPC will want to end combat asap by bargaining and a winning NPC wants to end combat asap by threatening. Only over-the-top characters should still be in a prolonged fight.
On that note: I feel smart enemies that knock a PC unconscious should be smart. Some people say they'll be ignored, the others say they'll be killed. I think an intelligent NPC will grab the PC and negotiate their lives by taking them hostage. A dying PC is a problem, a dead one a setback, but a dying hostage PC is a crisis. If the party is low level, they won't be able to revive them. If the party is high level, there's a good chance the enemy has something that can lock them out of revival (like zombification).
Also, nobody typically wants to fight unless they have to or they're certain they can win. A losing NPC will want to end combat asap by bargaining and a winning NPC wants to end combat asap by threatening. Only over-the-top characters should still be in a prolonged fight.