Hey everyone thanks for looking! I'm delving into a new character, trying to learn the 3e combat variations and all more then I do now. I've never used such things as "disarm" or "trip"... well, or grapple or sunder or bullrush for that matter! (although I understand how sunder works, just never did it, grappling makes my brain cry for mercy, and bullrush.. hmm, just don't see much of why you would want to do that really)
SO, Tripping.. lots of questions
First off, do you think that tripping your opponent is worth it? I mean, I guess at higher lvls you could look at as the fact that it takes a MEA to stand up from prone, therefore someone with itterative attacks can't use the full attack action.
Basic questions:
1. Can you trip with *any* weapon? I know that some weapons state in the PHB that they are "trip" weapons by stating "...you can make trip attacks with it. If you are tripped during your own tirp attempt, you can drop [weapon] to avoid being tripped"
So does that mean that I can't trip with a GreatSword because it doesn't state that it is a trip weapon? Or does that mean that I *can* trip with my GreatSword, but I just *can't* drop it to avoid being tripped if my trip attempt turns on me?
2. Can you trip Incorporeal creatures? Nothing in there description says that you CAN'T...
3. What can you do when you're prone? I've looked around in the PHB and the DMG, but haven't found what you *can* or *can't* do while prone.. can you move around while prone? If so, what speed? This comes to mind because of the fact that standing up while prone does *not* provoke an attack of opportunity.. which I don't understand why it wouldn't.. but because of this, why trip someone, they're just going to stand up and attack you anyways. I heard of a feat called "Kick em While They're Down" that if you take it, you DO get to make AoO's against someone standing up from prone in your threatened area. That's why the "what can you do while prone" comes to mind.. if they can move, what is to stop them from just moving 30' away from you, then standing up? Sure I guess they don't get any attacks, but then you have to move over to them and only get to make one attack also.
4. Improved Disarm states that your opponent does not get a counter-disarm attempt. Is there anything like that for Tripping? (besides the weapons that state you can drop them to prevent the counter-trip)
Here, I have a few other combat-crunchy-rules orientated questions that I'd like to include..
5. Disarm- it states that the defender gets +4 if they are wielding their weapon two-handed. What about if the attacker is using a two-handed weapon, do they get +4 also? It would make sense to me, but I didn't see it..
6. Can you declare that you are fighting defensively and use expertise (which I know you can do), and THEN tumble... and if you *fail* your tumble check, which means that you would suffer the AoO's, do you keep your bonuses from fighting defensively and using expertise? Why would you do that? say you only have a few ranks in Tumble (you know, it's not a fighter class skill, and yes I'm aware you can only tumble in armor that hasn't reduced your speed) and you need to get inside of an opponnents reach to dmg them.. I would use fight defensivley and expertise to up my AC to get within his reach so that I could whack him.. just wondering if you can combine those with a tumble attempt also..
OK, I think that about covers my crunchy-rules questions about those specific actions.. thank you in advance for helping me learn these
Now it comes to just some other general questions.. do you think that Improved Trip and Knockdown are worth it? I understand that Improved Trip and Knockdown do NOT stack, but I.T. is a prereq for Knockdown. I will be playing a Fighter with a good Str score using a GreatSword. It's pretty safe to assume that I'm going to be doing more then 10 points of dmg, in which case Knockdown comes into play and I get to make a free trip attempt. If that attempt succeeds I do NOT get to make an extra attack from Improved Trip, because I didn't "trip" him, I "knocked him down".. and I understand and accept that, This question just kind of goes along with the whole "do you think tripping is worth it" question..
These are the feats I'm looking at taking: Expertise, Improved Trip, Knockdown, Improved Disarm.
I'm building this guy along a "floor" type of template.. he'll either put you, or your weapon, on the floor
After that, I'm looking at either prone attack, which requires Lightning Reflexes, or "instant stand" which is a feat I found off the net that requires Lightning Reflexes and 4 ranks of tumble, it allows you to stand up from prone as a free action. It's a net-feat so I may not be allowed to use it, and prone attack might fit the "flavor" of the character more.
Any other suggested feats? More importantly, any Prestige Classes that kind of revolve around this whole concept? If there aren't any around I may just write my own up and present it to my DM and see if he'll let me use it
Do you feel this is a good route to go with a fighter? Or will I be "gimping" myself or limiting myself instead of chosing "other" feats instead?
Thanks in advance for reading the novella!
SO, Tripping.. lots of questions

Basic questions:
1. Can you trip with *any* weapon? I know that some weapons state in the PHB that they are "trip" weapons by stating "...you can make trip attacks with it. If you are tripped during your own tirp attempt, you can drop [weapon] to avoid being tripped"
So does that mean that I can't trip with a GreatSword because it doesn't state that it is a trip weapon? Or does that mean that I *can* trip with my GreatSword, but I just *can't* drop it to avoid being tripped if my trip attempt turns on me?
2. Can you trip Incorporeal creatures? Nothing in there description says that you CAN'T...
3. What can you do when you're prone? I've looked around in the PHB and the DMG, but haven't found what you *can* or *can't* do while prone.. can you move around while prone? If so, what speed? This comes to mind because of the fact that standing up while prone does *not* provoke an attack of opportunity.. which I don't understand why it wouldn't.. but because of this, why trip someone, they're just going to stand up and attack you anyways. I heard of a feat called "Kick em While They're Down" that if you take it, you DO get to make AoO's against someone standing up from prone in your threatened area. That's why the "what can you do while prone" comes to mind.. if they can move, what is to stop them from just moving 30' away from you, then standing up? Sure I guess they don't get any attacks, but then you have to move over to them and only get to make one attack also.
4. Improved Disarm states that your opponent does not get a counter-disarm attempt. Is there anything like that for Tripping? (besides the weapons that state you can drop them to prevent the counter-trip)
Here, I have a few other combat-crunchy-rules orientated questions that I'd like to include..
5. Disarm- it states that the defender gets +4 if they are wielding their weapon two-handed. What about if the attacker is using a two-handed weapon, do they get +4 also? It would make sense to me, but I didn't see it..
6. Can you declare that you are fighting defensively and use expertise (which I know you can do), and THEN tumble... and if you *fail* your tumble check, which means that you would suffer the AoO's, do you keep your bonuses from fighting defensively and using expertise? Why would you do that? say you only have a few ranks in Tumble (you know, it's not a fighter class skill, and yes I'm aware you can only tumble in armor that hasn't reduced your speed) and you need to get inside of an opponnents reach to dmg them.. I would use fight defensivley and expertise to up my AC to get within his reach so that I could whack him.. just wondering if you can combine those with a tumble attempt also..
OK, I think that about covers my crunchy-rules questions about those specific actions.. thank you in advance for helping me learn these

Now it comes to just some other general questions.. do you think that Improved Trip and Knockdown are worth it? I understand that Improved Trip and Knockdown do NOT stack, but I.T. is a prereq for Knockdown. I will be playing a Fighter with a good Str score using a GreatSword. It's pretty safe to assume that I'm going to be doing more then 10 points of dmg, in which case Knockdown comes into play and I get to make a free trip attempt. If that attempt succeeds I do NOT get to make an extra attack from Improved Trip, because I didn't "trip" him, I "knocked him down".. and I understand and accept that, This question just kind of goes along with the whole "do you think tripping is worth it" question..
These are the feats I'm looking at taking: Expertise, Improved Trip, Knockdown, Improved Disarm.
I'm building this guy along a "floor" type of template.. he'll either put you, or your weapon, on the floor

Any other suggested feats? More importantly, any Prestige Classes that kind of revolve around this whole concept? If there aren't any around I may just write my own up and present it to my DM and see if he'll let me use it

Do you feel this is a good route to go with a fighter? Or will I be "gimping" myself or limiting myself instead of chosing "other" feats instead?
Thanks in advance for reading the novella!
