Thomas Shey
Legend
Two things:
1. Okay? You brought an issue of training in downtime, I pointed out one way to make it not an issue.
2. If you have to research The Beast of Breglstergl to find her weakness, and then craft a weapon or other item that exploits that weakness, in order to even have a chance to survive the Beast, then you have to just stop and do it.
Sure. But that didn't really change my point; you'll notice none of that is training or downtime unrelated to the main task. Those are what I'm talking about that people will be impatient with as long as there's any serious time pressure.
If you need to get a full rest and get resources back or treat injuries that can only be done in an extended rest of multiple days in a Safe Haven, and the Troll King’s hunting lodge is nearby and the Troll King granted you a boon last adventure, using that boon to heal and recover and resupply is a lot better than just dying, and most groups are going to take the extended rest.
And, IME, any that have already gotten their own resources back are going to be impatient to move on once the minimum is done. Is my point that unclear?
If a group can’t stand that sort of decision, there are a hundred thousand other games we could play instead.
And my only point was that "downtime stuff" is usually including more than simply recovering resource when most people use it, and a lot of people will be impatient with that. That was my only point; making it attractive in some ways isn't good enough, if (in practice) it isn't mandatory. If you're dealing with nothing but people for whom that's not true, that's fine.