Main Quasideities Part 1
In Tor-eal, there are much more quasideities and demipowers than there are true deities. There are different groups and types of quasideities, from Seelie Archfey, Unseelie Archfey, the Bleak Ones, the Celestials, and others that have whole casts of demipowers. Due to this, I will first list the general quasideities that don't fit into a separate category, and later posts will contain those "demipantheons."
General Quasideities
Name | Alignment | Warlock Patron | Domains | Symbol |
---|
Azraiv the Blessed | LG | The Holy Champion* | Light, War | A glowing longsword |
Cazair the Cutting Edge | NE | Hexblade | Darkness, Trickery, War | A magical glass blade |
Cylaera the Nightmaiden | CE | Archfey, Fiend | Trickery | A black heart |
Dendar the Night Serpent | CE | Hexblade, Great Old One | Darkness*, Trickery | A coiled snake |
Inferna the Blazing | CG | Celestial, Fiend | Light | A sun surrounded by devil horns |
Karsus the Bloody | NE | The Arcane One*, Great Old One | Arcana, Knowledge | A boulder spouting a geyser of blood |
Keloke the Wright | LG | The Constructed One* | Forge, Knowledge, Order | A bronze gear surrounded by sparks |
Larya the Swordmaid | LE | Archfey, Fiend, Hexblade | War | A bloody longsword |
Sehgawth the Maelstrom | CN | Fathomless | Tempest | Squid tentacles |
Sephal'yin the Purple Angel | LE | Great Old One | Mind**, Order | Tentacled angel wings |
The Abomination | CE | Fiend, Hexblade | Darkness, War | The screaming face of a tortured soul |
Ustar the Shadow | NE | Fallen*, Undead | Darkness*, Death | An obsidian ghost |
Ventra the Thirsty | NE | The Arcane One*, Undead | Arcana, Death | The black profile of a vulture head dripping blood |
Virem | LN | The Constructed One* | Forge, Order | A cube with coded symbols etched into it |
* - homebrew subclass
** - subclass from Exploring Eberron by Keith Baker
Azraiv the Blessed
Formerly known as the
Sword of Zariel, Azraiv is now a completely sentient and independent entity from their former owner. Azraiv still serves as Zariel's weapon, but has its own followers and worshippers now. It has clerics who protect and defend innocent people, warlocks who hunt down evildoers, and paladins who imbue and create sacred weapons.
The Sword of Zariel gained complete sentience after the end of the Catastrophe, absorbing the spirits of its perished allies. As the angels that were being lead by Zariel perished, their spirits were channeled to the Sword of Zariel and melded with its inherent goodness to grant it more power and intelligence.
Appearance. Azraiv the Blessed appears as a
glowing blue longsword.
Cazair the Cutting Edge
Cazair the Cutting Edge is a spectral force, a new entity with no physical form. It was a cursed blade created by the Cult of Terror, who worship the Abomination. This blade was given sentience by its creators and its purpose is to corrupt the souls of the living, find hosts, and create even more nightmarish experiences to allow the Abomination to become more powerful. Cazair was so intelligent and manipulative that it was able to singlehandedly bring about the destruction of a nation and cause the Abomination's power to increase greatly. However, before Cazair was able to corrupt even more souls, the blade was destroyed by Zariel with a powerful strike of her blade, Azraiv.
Upon the destruction of the blade, the sentient spirit that was previously trapped inside the weapon was unleashed and freed from it being a servitor of the Abomination. This allowed it to pursue its own agenda, amassing enough followers to cause it to become a deity. In order to do so, it began making pacts with others, turning them into Hexblade Warlocks, gaining enough power to have clerics. Among Cazair's Darkness, War, and Trickery Cleric and Hexblade Warlock followers, it also has Zealot Barbarian, Whispers Bard, Oathbreaker Paladin, Bladeborn and Shadow Sorcerer, and Enchantment Wizards among its cult's ranks.
Appearance. Caizar the Cutting Edge is an incorporeal force, often appearing as an ephemeral blade to its followers.
Cylaera the Nightmaiden
The daughter of the Dusk Queen Umbra and descendent of Asmodeus, Cylaera is a scheming, hyper-intelligent, fey-fiend hybrid demigoddess of temptation, lust, and jealousy. Her father was Zarych, the son of
Glasya and
Blooden, who was later slain by Inferna. Cylaera dwells in an underground fortress built into a volcano in the Feydark, known as Firegloom Castle. She rarely dwells in it for long, though, leaving to travel the rest of the planes and seduce and corrupt mortals.
Like Icaernei, though Cylaera is not an official member of the Gloam Council, she does have an alliance with them and is no fan or ally of the Society of Radiance. She has the ability to shapeshift and cast many types of enchanting and illusion magic. This comes from her fiendish-unseelie heritage, gaining her shapeshifting abilities from her succubus/incubus grandfather, illusion magic from her mother, and enchanting magic from her grandparents. Due to her magical powers, she has many children scattered across the realms. Many of her children are leaders of her clergy, known as the Children of the Black Heart. She, and her followers, strive to spread mischief and salacity across the world and create chaos in the realms.
Appearance. Cylaera is a shapeshifter, so she typically is in any form of her choice, but she does have a "true" form. This form is that of a scarlet-skinned, devil-tailed, devil-winged, short-devil-horned, orange-eyed, attractive pointy-eared fiendish eladrin. She has fiery-black hair, speaks with a smooth-tongue, and typically wears seducing clothing.
Dendar the Night Serpent
Dendar is an ancient primordial, an elder evil who has existed since the dawn of time. Her followers are typically Yuan-Ti, but she does have followers among other humanoids and dragons, known as the Cult of the Basilisk. Her arch-rival is Ubtao, who guards the Gate of the Sealed Serpent, which protects the world from her escaping again.
Her followers believe that the world must be ended by Dendar in order receive eternal rest and balance. They feed Dendar through nightmares and terrorizing others, which they hope will eventually make her powerful enough to escape her prison, defeat Ubtao, and devour the world.
Her cultists are often Whispers Bards, Darkness and Trickery Clerics, Druids, Conquest Paladins, Assassin and Arcane Trickster Rogues, and others who terrorize others.
Appearance. Dendar appears as a
colossal, terrifying serpent.
Inferna the Blazing
Inferna the Blazing is a strange demigoddess, appearing as a fiery, fiendish angel with flames flickering around her body and an aura of exhausting heat emitting from her heated form. She is an intense and fierce being, as well as being physically attractive, having a determined and driven personality, and an intelligent and inventive mind. She gains these features from her parents, who are the former archdevil, now archangel, Zariel, and Arkazan, the
Erinyes War-Duke of Baator. She was born while Zariel was an archdevil, and quickly made her way up the cast of the infernal hierarchy due to her prowess with combat and battle tactics, gaining a high rank serving in the Blood War. If she had remained with the devils, she would still be in the Outer Planes with her father and the other devils.
When Zariel rose and was redeemed to her former status as a solar, she tried to convince her daughter Inferna to join her as she left Avernus, but Inferna turned her down. As a reward, Inferna was granted the status of Archduchess of Avernus by Asmodeus, replacing the role left void by her mother. She remained as ruler for decades, until she was nearly slain through an assassination attempt carried out by a lower-ranking devil, but that she discovered was orchestrated by Asmodeus. She then realized the hypocrisy and contradictory nature of the Devils and decided to abandon the forces of Baator. However, she did not rise and become a celestial, she instead chose to travel to the Inner Planes and discover her new self.
She spent years travelling the Inner Planes and observing the world to decide what to make of it. She did so for long enough to watch the chaos that came about at the start of the Catastrophe, seeing all of the death, suffering, and chaos that came about. This made her decide that the how she had been raised was incorrectly, that the teachings of the devils were a false dichotomy. She had been taught that the lawfulness and totalitarianism of the devils would create an orderly and perfect world, but what she saw contradicted this. She saw that their "order" led to chaos and suffering and determined that devils and their philosophy were a pestilence upon the multiverse.
Through her experiences, she shaped her new self around her new beliefs. She had been indoctrinated by her people, and decided to turn against all of her origins and create her own ideology. She stopped being Lawful Evil, and became Chaotic Good, and made her new home be the Elemental Plane of Fire. She is still a fiend, has amassed followers among humanoids, dragons, giants, celestials, and elementals, and formed a teaching of freedom, passion, and charity that is spread across the world by her champions.
Her "church" is known as the "The Followers of the Flaming Sun." It is her church, but they do not worship her. Instead, they revere and respect her as their prophetess and ideological leader, the creator of their doctrine and way of life. Among her followers are Artillerist Artificers, Storm Herald Barbarians (Desert), Circle of the Sun* Druids, Sun Soul Monks, Freedom*, Redemption, and Devotion Paladins, and Evocation Wizards.
Appearance. Inferna the Blazing appears as a orange-skinned, flame-haired, pointy-eared, attractive angel, with some other remaining fiendish features. She typically wears a scarlet dress thats edges seem to be made of fire, and wields a steel-shield and flaming warchain.
Karsus the Bloody
The ancient entity known as Karsus has existed for thousands of years, its origin now being unknown to nearly all of those who live on Tor-eal. He is known by multiple titles, from the "Mage of the Bloody Rock" to the "Master of Hidden Magic." He was a former archmage of an ancient empire known as the Netheril who attempted to save his people by killing and replacing the former deity of magic, Mystril. He temporarily became the deity of magic, but his hubris led to his nation's downfall and his death, becoming a vestige trapped on the Material Plane. Karsus has thrived in the years since the Catastrophe, as the lack of the previous deities has allowed his following to increase. He grants his followers arcane magic, forgotten secrets, and other obscure powers.
His followers are members of the Cult of the Blooded Boulder, and are typically practitioners of lost and obscure arts, such as Path of Wild Magic Barbarians, Lore Bards, Shadow Monks, Arcana and Conquest Paladins, Arcane Trickster Rogues, Wild Magic and Arcane Soul Sorcerers, Arcane One Warlocks, and Wizards. They vie for taking advantage of the Yikare and warping it under the control of their Master.
Appearance. Karsus the Bloody appears as a large boulder that is constantly trickling blood, and this blood erupts into a geyser as it speaks.
Keloke the Wright
The Rogue Quarton Modron, Keloke the Wright, dwells in the High City of Lantoin and now exists as a demipower. Though Keloke is not worshipped by his followers, they do devote themselves to his ideals and goals, and the sheer amounts of his followers grant him this demigod-status. He is an advocate of invention, progression, and intelligence. He also started the Coalition of Innovation, the Lantoin-based faction of artificers and artisans. Keloke is also known as the "Master of Artifice" and "Lord of Lantanea."
Keloke lived in the Mechanus as a member of the modron forces in the third-highest rank of the Modrons. He went rogue when Mechanus was being conquered by the devils, fleeing to the Inner Planes to survive. He arrived at Lantan, and was able to help the people there rebuild their nation after the Great Sacrifice destroyed many of their inventions. This is how he raised to his current state of respect and following, and is also part of the reason that Lanatanea has progressed so much in the last 1,000 years.
Appearance. Keloke appears as a brass
quarton modron, who typically sits on a crafted throne with many gears, buttons, and levers.
Larya the Swordmaiden
Daughter of the
Dusk Queen Umbra and
Bane the Black Lord, Larya the Swordmaid is the twin sister of Cylaera the Nightmaiden. Also known as the "Warrioress of Tenebrosity," Larya is a strong, disciplined warlord that now dwells in the Shadowfell. Though she is the twin sister of Cylaera, they are fraternal twins with different fathers, and have very different personalities. While her sister is a chaotic, seducing femme fatale, Larya is a militaristic, scheming, regimented warrioress that formerly ran the army of the Gloam Council.
Her father, Bane, was slain when Vecna the Whispered One was reborn, as he killed all of the Dead Three in order to usurp them and absorb their power. She then decided to swear vengeance for her father and tried to convince her mother to go to war with Vecna and his forces, but she declined, and instead had a son with him, Ustar the Shadow. This lead to her abandoning the Gloam Council and traveling to a Domain of Dread in the Shadowfell, called Avatoch, where she began to train an army to crush her enemies. She even formed an alliance with the Raven Queen, as they share the goal of ridding the world of Vecna.
The followers of Larya are members of a cult known as the Legion of the Rebuking Blade, and is typically filled with Hexblade Warlocks, College of Swords Bards, War Domain Clerics, Battlemaster Fighters, Oath of Vengeance Paladins, Swashbuckler Rogues, Bladesinger Wizards, and other disciplined and intelligent characters.
Appearance. Larya the Swordmaid appears as a fatally attractive, tan-skinned, tall, red-haired, sword-and-shielded warrioress in plate armor with fierce yellow eyes.
Sehgawth the Maelstrom
Sehgawth is an elder kraken that has dwelt in the depths of the oceans since the world was known as Abeir-Toril, being created by the gods to fight against the Primordials at the dawn of time. Shortly after this great war was finished, Sehgawth entered a deep slumber and remained in an underwater lair for thousands of years, hidden from the outside world. It was finally reawakened in 591 AGS (After Great Sacrifice) by a sahuagin that escaped the dominating powers of the Aboleths and wished to free his race from the tyrannical rulers of the oceans. Sehgawth immediately erupted from its lair in a furious tempest, obliterating many krakens and aboleths, and beginning the new resistance among the ocean-folk known as the Rising of the Awakened Deep. Now, the Aboleths are at war with the giants of Klörvak and the krakenspawn, sahuagin, and krakens of the Rising of the Awakened Deep for control of the oceans.
Sehgawth is not evil, as it only wishes for the freedom of the oceans from the rule of the tyrannical aboleths. Its followers are kraken priests, Fathomless Warlocks, Tempest Clerics, Druids, Storm Herald Barbarians, Oath of the Open Sea Paladins, Storm Magic Sorcerers, and others connected with the raging storms of the deep oceans.
Appearance. Sehgawth is an oversized kraken, about 10 times the size of a normal kraken, surrounded by crackling electricity and booming thunder.
Sephal'yin the Purple Angel
Originally a powerful planetar servant of one of the Ancient Gods, Sephal'yin fell after the Great Sacrifice and was captured by illithids and became the first angel to undergo the process of ceremorphosis. This changed the previous celestial into a strangely angelic mind flayer, with a towering form and powerful psionic powers. This change transformed the planetar into a ulitharid, amplifying its abilities even moreso than before, causing it to become more than 20 feet in height. Its strange quasi-divine psionic abilities allow for Sephal'yin to travel around the Inner Planes to recruit followers to the Cult of the Pure Mind which is full of loyal sycophants and delusional power-hungry fanatics of psionic and aberrant powers.
Appearance. Sephal'yin appears as a huge mind flayer with angelic wings made of tentacles.
The Abomination
Also known as the "Fearmonger" or "Eternal Tormentor," the Abomination was created by the Raven Queen as an amalgamation of all the worst and most terrifying moments and experiences collected from nearly every individual that has died in the known multiverse from the last 1,000 years. As more people die, their awful memories are channeled into the Punishment, and the worst ones are absorbed by the Abomination, causing it to grow even more powerful. Its followers believe that if it grows powerful enough, it will be able to escape the Punishment and destroy the multiverse.
Though the dreadful entity that is the Abomination is merely a figment created from the worst and most awful memories and experiences, it has true sentience and power, and can contact those outside of the Punishment and grant them magic and gifts. This allows for the Abomination's Cult of Terror to have Fiend and Hexblade Warlocks, Darkness and War Clerics, as well as Barbarians, Path of Whispers Bards, Conquest and Oathbreaker Paladins, Gloomstalker Rangers, Arcane Trickster Rogues, and other members such as these.
Appearance. The Abomination appears as a gargantuan fiendish monstrosity with a 7-horned, draconic-tarrasquelike head, fear-inspiring red eyes, a horrifying scabrous body with an out-poking spine, and 4 colossal, monstrous legs. It has 3 spiked-tails, fierce, under-biting jaws, spider-leg-like appendages, and the ability to emit a furious roar from its black, annihilating mouth.
Ustar the Shadow
The shadowy empyrean known as Ustar the Shadow is the neutral evil child of the
Dusk Queen Umbra and
Lord Vecna the Whispered One. Both of these powerful deities are connected with dark, evil, and selfish powers, granting Ustar abilities of both his parents, but melded together into the ability to summon and control shadowy creatures and powers. He travels the multiverse on his mount, an Ancient Silver Shadow Dragon Death Cleric named Zarkala the Lady of Shade. Zarkala is the queen of Ustar's fortress in a Domain of Dread, known as the Chalice of Night. The Chalice of Night is made of obsidian, and is guarded by thousands of shadowy warriors.
His followers are typically those that practice phantom and shadow magic, such as shadow dragons, shadow mastiffs, shadows, nightwalkers, Phantom Rogues, Fallen Aasimar, Death and Phantom Clerics, and other casters. His cult is known as the Cult of the Nightshade and they wish to trap the world in a perpetual, magical night for all of eternity.
Appearance. Ustar the Shadow appears as a shadowy empyrean wearing blacksteel armor and a huge magical greatsword known as the Nightblade.
Ventra the Thirsty
This powerful nagpa archmage was transformed into a vampire by the Dark Powers of the Shadowfell. She now dwells in a Domain of Dread called Vaksufar that is filled with thousands of tortured souls that have wandered into her demiplane during the last hundreds of years. She forms pacts with those who wish to gain power in exchange for them guiding people to her new home.
Her followers are known as the Church of the Guiding Vulture, and is full of arcane casters, fanatic cultists, and power-thirsty nobles who are promised eternal life.
Appearance. Ventra the Thirsty appears as a grey-feathered nagpa vampire with a bloody beak. She can transform into a red vulture instead of a bat.
Virem the Cypher
The strange vestige known as Virem the Cypher, or sometimes just "The Cypher," has existed for thousands of years, but has only recently been discovered by the Archivists of Lantanea. Unknown to those living in the Inner Planes, this being has been known by a name beforehand,
Primus the One and the Prime. Unlike the other Primus that was slain by Asmodeus in order to take control of the
Modrons of
Mechanus, this specific entity was dead long before the Catastrophe, slain by the ancient demon lord known as
Orcus.
Over the course of the centuries, the vestige became forgotten by those living on Toril, as it lacked a purpose. However, with the deaths of may deities and other demipowers during the Catastrophe, it began to expand in purpose, and was warped into the new entity known as Virem. It was discovered in 763 AGS by the Archivists of Lantanea while they were creating the Grid, as it was tampering with the modems and creating coded messages. The artificers solved these codes and discovered that the Cypher was actually an entity that was trying to instruct them on how to improve their inventions. They began to revere it, even if they didn't understand it, and built a server specifically for it to communicate with them, known as the Dell of the Cypher.
Appearance. Though the Cypher has no physical form, it has a holographic form that appears as a face made out of coded numbers.