CapnZapp
Legend
Perhaps this adventure would work well with a local rule that you can't benefit from a long rest in jungle hexes, and (depending on how the map looks like) have one kind of hex as an "oasis" where you do get to take long rests. To make the exploration challenging as a game and not only as role-playing, I mean.
Without the map, it's hard to say what hex type would work well. Villages? Nah, most sweaty native villagers seems to be disease-ridden zombie-infested hell-holes anyway. Probably not too many tavernas with A/C...
Maybe highlands? Historically it was the higher grounds the Europeans retreated to when the heat, humidity and malaria got the best of them.
Is the hexes assigned randomly, or will every play-through end up with the same map layout?
Without the map, it's hard to say what hex type would work well. Villages? Nah, most sweaty native villagers seems to be disease-ridden zombie-infested hell-holes anyway. Probably not too many tavernas with A/C...
Maybe highlands? Historically it was the higher grounds the Europeans retreated to when the heat, humidity and malaria got the best of them.
Is the hexes assigned randomly, or will every play-through end up with the same map layout?