Sessions 48 & 49: Home and Off Again
The party leaves Dassen, but not before Lady Timor meets with them once again. "While our agreement has technically been met, I would still like to take partnership of your future encounters with the Trillith. If you will have her, my aide, Gwenevere will join you." She introduces a human woman in expensive clothing, and a haughty look upon her face. Though the group has some trepidation, especially on the cold reception, they accept.
On the travel to Seaquen, they learn that Gwenevere is a artificer, specializing in armors and artifacts, and she is in fact quite full of herself. When they come back to Seaquen, they see that in the month of their absence, they see that the refugees have put into practice Eluriah's farming techniques. The find Lurog (Eluriah's husband) has taken care of their tree house as well. They report to Simeon, and are able to learn more about the ongoing war. The Legions have taken Gate Pass, and are also working their way through the north of Shahalesti. The remnants of the legion with Coaltongue at his death has been scattered across Sindaire. Simeon tells the party that they've sent a contingent to the Monastery of the Two Winds, to see if there is any connection between the wind-monks and the storm that almost destroyed Seaquen. Until they receive word, Simeon thanks them, and leaves them to their own devices.
Aripos takes to thieving again, stealing from an art gallery. He leaves behind some footprints, leading tot he locals calling him the Tiny Toe Bandit. Mishka, effectively barred from the fighting pits, trains a halfling fighter in her stead, and makes money by betting on him. Corban tells their tales in the taverns, Eluriah makes healing potions, and Gwenevere helps Sheena Larkin investigate possible teleportation methods.
Simeon calls them to his office with concerning news. The party sent to the monastery has reached it, apparently right before a Ragesan army arrived. However, their
sending did not sound urgent, and other attempts to reach them were "like talking to one drunk or drugged." When the party learns that Torrent was among the contingent, they are immediately spurred to action. Meeting with Larkin at midnight, she says they have found a connection between the plane of fire and the sun. Teleporting near midnight
somewhat mitigates the damage against them.
A teleportation ring surrounds them, and they are engulfed in flames. Gwenever punches Mishka to make her angry, and Eluriah is protected by her ring of fire elementals. They are left standing, while the rest are knocked out. However, they are not teleported to a friend's garden, but a cage with a white obelisk on it. After explaining themselves to the guards, they are led to the palace of the Khagan. The Khagan is very charming, and listens to their story, and pledges a troop of soldiers to their cause, as Pilus, one of the monks, is his godfather.
Setting off, the party makes their way into the Ostalin mountains. In the passes, they see signs of wolf-tracks, but they don't see the goblin mage preparing a wall of fire above them...
Post-Session thoughts
These two sessions felt a little slow, likely because I was getting back in the hang of DMing. I always feel a little apprehensive in these transitory sessions, so I'll be happy once they get to the monastery and get the lay of the adventure.
Changes to the Module
I've incorporated some of what
@RangerWickett has changed, but I also knew that I wanted to get a move on. One of the apparent complaints is that this adventure is linear, but because it leads directly into Castle Korstull, I feel like that's ok. To me, I'm going to focus more on the long-term subterfuge of Pilus and Onamdammin. I changed Onamdammin from imperious to charming. Instead, I made his subjects unquestionably loyal, to the point that the players are suspicious of how "perfect and organized" Ostalin is.