Sorcerers Apprentice
Hero
Might as well eliminate CON completely if it's not going to affect HP. Use the STR modifier for anything else that currently uses CON. That should also stop STR being the obvious dump stat for most classes.
I included that in #1, I like rolling HP... but no issues if you thought of it separately.5. It gives everyone of the same class and level the same hit points no matter what. No variability.
Boring.
In this system maybe you could still add your CON bonus to the hit dice you roll to recover hit points, thus modeling "healthy people heal faster", even if it does not add to your base hit points.
You still would with the idea in the OP, for precisely this reason. Cool.I do like this as a house rule with the addition of @Peter BOSCO'S idea of still adding Con to Hit Dice during a rest.
That is why I offered the idea of adding all your ability modifiers to HP at level 1. Most PCs have +4 to +7 in total ability modifiers when created. So, you could get that as a HP bump when you begin. If your modifiers increase, so do your HP maximum.It is actually important to use con in that way.
I might try this variant out. Seems quite fair. I also might be inclined to add a second hit die to 1st level. Or a set amount of hp. 8 or so.
It is interesting you should say that. I was thinking of doing the max HP per level until 10th as well, and then half the max afterwards.My preference would be to take inspiration from 1e and 4e.
Full hp at level 1 plus a die roll plus con bonus (like 1e rangers). Roll hp with con bonus for first 10 levels. Fixed hp (possibly rounded down for non martial classes) levels 11-20 with no con bonus. Toughness feat becomes more useful.
You certainly could. But I find enough uses for CON to not eliminate it, and 8/10 times if a PC does dump STR, they take proficiency in Athletics to make up for the deficiency. And using the variant option for encumbrance makes STR less likely a dump stat. Now, I often see STR as the lowest score, but even then it is 10 or higher. I've seen STR under 10 less than a dozen times in 4 years. YMMV, of course.Might as well eliminate CON completely if it's not going to affect HP. Use the STR modifier for anything else that currently uses CON. That should also stop STR being the obvious dump stat for most classes.
Were it not for the fact that the six-ability array is probably one of the sacred cows of D&D, it could be pruned down considerably with no ill effect on the game. GURPS does fine with just four, and even that could probably be dialled back further.Might as well eliminate CON completely if it's not going to affect HP. Use the STR modifier for anything else that currently uses CON. That should also stop STR being the obvious dump stat for most classes.
I included that in #1, I like rolling HP... but no issues if you thought of it separately.
You still would with the idea in the OP, for precisely this reason. Cool.
That is why I offered the idea of adding all your ability modifiers to HP at level 1. Most PCs have +4 to +7 in total ability modifiers when created. So, you could get that as a HP bump when you begin. If your modifiers increase, so do your HP maximum.
Cool. Let me know what you think if you do.I might try that variant.
The more I think about this, the more I wonder. Is this a solution in search of a problem? Is constitution really a drain on creative character design?
Potential issues indicating this idea is NOT FOR YOU (which is totally cool, too):
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4. Isn't this just a solution to something that isn't a problem?
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For #4, the dependency on CON for bonus hit points is an issue for a lot of people, the forum has threads about it.![]()
Thanks! I like working with the mechanics.@DND_Reborn
I like the concept, but as you noticed, this seems to unfairly punish low HD classes, give out too much HP, makes CON a dump stat, and gets rid of rolling for HP (fun for many).
For those who don't want to roll, maybe:
Full HP at Lv 1, average every level after?
+2 HP for everyone, since that's about the average?
Get rid of CON and just sub STR instead?
For those that do like to roll, maybe:
Full HP at LV 1, average every level after.
Add d(half CON score, rounded down) every level as well.
So a fighter with 16 CON would roll 5 (half d10) + d8 (half 16)
If you feel that still makes CON too important, drop and replace with STR.
Anyways, thanks for sharing. Not often I see an honest to goodness mechanics post!