I have read about E6. And in 4e there are "tiers", yes?
So I was wondering if anyone else would be interested in there being an official option, in the 5th edition DMG perhaps, for limiting levelling if desired, to "Heroic" or "Paragon" only? Those being two distinct options, that is, and of course, I mean as they would apply to the system of 5e.
One of the reasons I ask is that, for me, all characters in D&D become increasingly superhuman as levels increase - this is a feature of the game since earlier editions, and yes, I do consider it a feature, not a bug. Hopefully, this tradition continues. But I see some concern among a number of GMs (players, too?) that the new Fighter will be "supernatural" in whatever ways. If said "supernatural" aspects were a consequence of levelling beyond, say, "the Heroic tier" or similar, would an official E6-like option not make sense, as a means of keeping a certain feel to the game?
Plus, of course, some folks simply prefer that feel anyway. And if there were two possible stages of cutoff (the other stopping prior to "Epic"), it would also provide a nice middle ground, for any who felt that was the "sweet spot", as it were.
Another form of modularity to consider?
So I was wondering if anyone else would be interested in there being an official option, in the 5th edition DMG perhaps, for limiting levelling if desired, to "Heroic" or "Paragon" only? Those being two distinct options, that is, and of course, I mean as they would apply to the system of 5e.
One of the reasons I ask is that, for me, all characters in D&D become increasingly superhuman as levels increase - this is a feature of the game since earlier editions, and yes, I do consider it a feature, not a bug. Hopefully, this tradition continues. But I see some concern among a number of GMs (players, too?) that the new Fighter will be "supernatural" in whatever ways. If said "supernatural" aspects were a consequence of levelling beyond, say, "the Heroic tier" or similar, would an official E6-like option not make sense, as a means of keeping a certain feel to the game?
Plus, of course, some folks simply prefer that feel anyway. And if there were two possible stages of cutoff (the other stopping prior to "Epic"), it would also provide a nice middle ground, for any who felt that was the "sweet spot", as it were.
Another form of modularity to consider?
Last edited: