I am seeking input on the following topic.
1) Are Hybrid classes an answer to the Multiclass problem?
2) How many people are interested in Hybrid classes (classes that actually perform the function of 2 roles or two power source thematics)?
3) Are TRUE Hybrid classes (those that fulfill two roles) truly viable?
Here are my wandering thoughts that lead to this.
Here we are a few months into the release of 4E and we find that many people (myself included) are unhappy with the current Multiclass System. The primary issue being that the system just does not allow you to feel truly multiclassed in the way older editions did. The second issue being that to come even close via RAW you have to sacrifice a lot of feats and also have to use the Suboptimal PMC (Paragon Multiclass) system [which is generally a worse choice than even the worst Paragon Path]. We have seen various attempts to "fix" the system (including my own clumsy stab at it). However, in every case, the systems have been a failure generally due to the general feeling that they overpower "single class" characters when all is said and done.
It is pretty obvious that the 4E class system, being tied so strictly to Roles and Power Sources, is based heavily on what tabletop gaming has learned from MMOs over the years. The question is, can we take this design philosophy another step to allow for more "Multiclass-Feeling" classes? Currently, the core classes are designed to be primarily of one Role, most being 100% one-trick ponies. However, there are a few classes that cross into a more “Hybrid” realm, at least in feel if not in function though a few do so in function as well.
Additionally, WotC has also stated that the Druid class in PHB2 is defined as “Role: Hybrid”. Can we expound on this?
Currently the core classes fit the following form and function.
Cleric
* Primary Role: Leader – The cleric is a healer and buffer 1st and foremost.
* Secondary Role: The cleric really has no truly focused secondary role. The closest would be a minor focus on divine oriented striker-like powers that allow them to deal some damage and some conditions to enemies in combat so they don’t feel like all they do is heal and buff others while getting no ‘action’ themselves. Also with enough feats spent to re-focus, a cleric can manage to pull off a bit of a Defender feel (durable, toughness, armor proficiency, weapon focus, etc.) in at least the ability to soak up some damage.
Fighter
* Primary Role: Defender – The fighter is a one trick pony. They are designed to keep enemies attention and to take damage.
* Secondary Role: The fighter really doesn’t have a specified secondary role. The closest option is a striker-oriented focus on dealing damage to single opponents, even though they do not do anywhere near as much damage as strikers.
Paladin
* Primary Role: Defender – The paladin is defined as a defender and they do focus on the role with their Divine Challenge and ability to soak up damage.
* Secondary Role: Leader – The paladin is the 1st class that really feels like a Hybrid with a strong secondary role of leader from its association with the divine. Their powers offer a lot of options in the area of healing and buffing. Is this a model of what a Hybrid class should be?
Ranger
* Primary Role: Striker – This is a one trick pony class. The class is all about dealing damage and is arguably the best damage dealer of the classes.
* Secondary Role: There is no real defined secondary role to the ranger, but like the cleric, the closest would be Defender with spending enough of the right feats.
Rogue
* Primary Role: Striker – This class is a one trick pony as well.
* Secondary Role: Undefined. The class’ real secondary role is as a Obstacle-Master or Anti-Controller which is not defined anywhere as a role option. The rogue is even less inclined to the Defender role, even with feats than the Ranger due to its limitations in weapon use and the style of its powers.
Swordmage
* Primary Role: Defender – This class is another damage soaking class and focused on keeping opponents focused on themselves.
* Secondary Role: Arcane Striker/Controller – This class is the 2nd class (after Paladin) that really feels like a Hybrid with a strong secondary role of striker & some controller from its association with the arcane. Their powers offer a lot of options in the area of are burst attack and magical striker-like powers. This class feels like a “gish” Fighter/Mage.
Warlock
* Primary Role: Striker – The class is designed to deal damage to single opponents.
* Secondary Role: The warlock also doesn’t have a defined secondary role but tends to lean toward the Controller as a secondary focus, gaining some controller-like effects along its path if the right powers are chosen.
Warlord
* Primary Role: Leader – This class is almost identical to the cleric in form and function, though it leans more toward buffing than healing, and in many instances the warlord is a better combat buffer than the cleric.
* Secondary Role: The warlord is just as apt to have a Defender feel as the cleric (again, with the right feats).
Wizard
* Primary Role: Controller – This class is all about area damage and conditional controls.
* Secondary Role: The closest option to call a secondary role of the wizard is striker as the wizard focuses on dealing damage, just dealing smaller amounts to a larger number of foes.
So, of the 9 classes we have to date, only 2 of these classes feel like multiclassed “Hybrid” classes: the Paladin, a Divine Defender or Fighter/Cleric and the Swordmage an Arcane Defender or Fighter/Mage. The rest are basically focused on a single role concept. However, with the fact that the Druid is actually defined as a “Role: Hybrid”, will this mean that the class is designed immediately from the start to function as two different roles (perhaps Leader and Striker)?
Can we, or should we, take either the design of the Paladin and Swordmage or the expected path of the Druid a step further? For instance if we want a true Fighter/Rogue feeling class, should we design it as a free-standing Hybrid Class rather than trying to force the feel from a Multiclass system that just doesn’t do the trick? If allowing for a true Hybrid class, what are the design precepts we should focus on?
For instance, as a Hybrid Defender/Striker would a Fighter/Rogue Hybrid Class define a new set of Hit Point and Healing Surge values? Defenders use 15+CON Score +6/Level for HP and Striker 12+CON Score +5/Level. Would a Hybrid use one of these or define its own at say 13+CON Score +5/level? Defenders get 8+CON Mod surges and Strikers get 6+CON Mod – would a Hybrid get 7+CON Mod? Do these changes even make enough difference to be defined?
How would the core function of the class be defined? How “sticky” should a Hybrid Defender be? How much damage should a Hybrid Striker do?
I’ll leave this at this point to get some feedback. I’m curious what other members of the community think on this topic.
1) Are Hybrid classes an answer to the Multiclass problem?
2) How many people are interested in Hybrid classes (classes that actually perform the function of 2 roles or two power source thematics)?
3) Are TRUE Hybrid classes (those that fulfill two roles) truly viable?
Here are my wandering thoughts that lead to this.
Here we are a few months into the release of 4E and we find that many people (myself included) are unhappy with the current Multiclass System. The primary issue being that the system just does not allow you to feel truly multiclassed in the way older editions did. The second issue being that to come even close via RAW you have to sacrifice a lot of feats and also have to use the Suboptimal PMC (Paragon Multiclass) system [which is generally a worse choice than even the worst Paragon Path]. We have seen various attempts to "fix" the system (including my own clumsy stab at it). However, in every case, the systems have been a failure generally due to the general feeling that they overpower "single class" characters when all is said and done.
It is pretty obvious that the 4E class system, being tied so strictly to Roles and Power Sources, is based heavily on what tabletop gaming has learned from MMOs over the years. The question is, can we take this design philosophy another step to allow for more "Multiclass-Feeling" classes? Currently, the core classes are designed to be primarily of one Role, most being 100% one-trick ponies. However, there are a few classes that cross into a more “Hybrid” realm, at least in feel if not in function though a few do so in function as well.
Additionally, WotC has also stated that the Druid class in PHB2 is defined as “Role: Hybrid”. Can we expound on this?
Currently the core classes fit the following form and function.
Cleric
* Primary Role: Leader – The cleric is a healer and buffer 1st and foremost.
* Secondary Role: The cleric really has no truly focused secondary role. The closest would be a minor focus on divine oriented striker-like powers that allow them to deal some damage and some conditions to enemies in combat so they don’t feel like all they do is heal and buff others while getting no ‘action’ themselves. Also with enough feats spent to re-focus, a cleric can manage to pull off a bit of a Defender feel (durable, toughness, armor proficiency, weapon focus, etc.) in at least the ability to soak up some damage.
Fighter
* Primary Role: Defender – The fighter is a one trick pony. They are designed to keep enemies attention and to take damage.
* Secondary Role: The fighter really doesn’t have a specified secondary role. The closest option is a striker-oriented focus on dealing damage to single opponents, even though they do not do anywhere near as much damage as strikers.
Paladin
* Primary Role: Defender – The paladin is defined as a defender and they do focus on the role with their Divine Challenge and ability to soak up damage.
* Secondary Role: Leader – The paladin is the 1st class that really feels like a Hybrid with a strong secondary role of leader from its association with the divine. Their powers offer a lot of options in the area of healing and buffing. Is this a model of what a Hybrid class should be?
Ranger
* Primary Role: Striker – This is a one trick pony class. The class is all about dealing damage and is arguably the best damage dealer of the classes.
* Secondary Role: There is no real defined secondary role to the ranger, but like the cleric, the closest would be Defender with spending enough of the right feats.
Rogue
* Primary Role: Striker – This class is a one trick pony as well.
* Secondary Role: Undefined. The class’ real secondary role is as a Obstacle-Master or Anti-Controller which is not defined anywhere as a role option. The rogue is even less inclined to the Defender role, even with feats than the Ranger due to its limitations in weapon use and the style of its powers.
Swordmage
* Primary Role: Defender – This class is another damage soaking class and focused on keeping opponents focused on themselves.
* Secondary Role: Arcane Striker/Controller – This class is the 2nd class (after Paladin) that really feels like a Hybrid with a strong secondary role of striker & some controller from its association with the arcane. Their powers offer a lot of options in the area of are burst attack and magical striker-like powers. This class feels like a “gish” Fighter/Mage.
Warlock
* Primary Role: Striker – The class is designed to deal damage to single opponents.
* Secondary Role: The warlock also doesn’t have a defined secondary role but tends to lean toward the Controller as a secondary focus, gaining some controller-like effects along its path if the right powers are chosen.
Warlord
* Primary Role: Leader – This class is almost identical to the cleric in form and function, though it leans more toward buffing than healing, and in many instances the warlord is a better combat buffer than the cleric.
* Secondary Role: The warlord is just as apt to have a Defender feel as the cleric (again, with the right feats).
Wizard
* Primary Role: Controller – This class is all about area damage and conditional controls.
* Secondary Role: The closest option to call a secondary role of the wizard is striker as the wizard focuses on dealing damage, just dealing smaller amounts to a larger number of foes.
So, of the 9 classes we have to date, only 2 of these classes feel like multiclassed “Hybrid” classes: the Paladin, a Divine Defender or Fighter/Cleric and the Swordmage an Arcane Defender or Fighter/Mage. The rest are basically focused on a single role concept. However, with the fact that the Druid is actually defined as a “Role: Hybrid”, will this mean that the class is designed immediately from the start to function as two different roles (perhaps Leader and Striker)?
Can we, or should we, take either the design of the Paladin and Swordmage or the expected path of the Druid a step further? For instance if we want a true Fighter/Rogue feeling class, should we design it as a free-standing Hybrid Class rather than trying to force the feel from a Multiclass system that just doesn’t do the trick? If allowing for a true Hybrid class, what are the design precepts we should focus on?
For instance, as a Hybrid Defender/Striker would a Fighter/Rogue Hybrid Class define a new set of Hit Point and Healing Surge values? Defenders use 15+CON Score +6/Level for HP and Striker 12+CON Score +5/Level. Would a Hybrid use one of these or define its own at say 13+CON Score +5/level? Defenders get 8+CON Mod surges and Strikers get 6+CON Mod – would a Hybrid get 7+CON Mod? Do these changes even make enough difference to be defined?
How would the core function of the class be defined? How “sticky” should a Hybrid Defender be? How much damage should a Hybrid Striker do?
I’ll leave this at this point to get some feedback. I’m curious what other members of the community think on this topic.