The Vorpal blade


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Incenjucar said:
Vorpal will probably be activated by "bloodied" status and/or "combat advantage."
Having it work on a critical, but only if the enemy is bloodied after the weapon's damage, would be reasonably fair. It's still a cool effect, but you have to get the monster halfway dead before it works.
 

Xyl said:
Having it work on a critical, but only if the enemy is bloodied after the weapon's damage, would be reasonably fair. It's still a cool effect, but you have to get the monster halfway dead before it works.
Still too powerful IMO.
 


Just a quick thing to point out: the poem is Jabberwocky, the creature is The Jabberwock. ;)

mmadsen said:
One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.​
You know, if you read that passage a bit more carefully, it doesn't even look like the vorpal blade decapitates the jabberwocky -- not before it's dead, at any rate. It looks like he slices the jabberwocky a half-dozen times -- One, two! One, two! And through and through -- before killing it.
I really have no idea where the idea of the Vorpal Blade as a one-hit-kill sword came from. Does anyone know?
 

Darrius Adler said:
Well given the removal of Save or Die, I would guess the vorpal weapon will not have the ability to one hit behead foes. Perhaps it will be made sort of like the lightsaber, ignores all hardness/DR and weapon materials will be less important.

Or it could use similar mecahnics to the Beholder's flesh to stone. That way, you could decapitate an opponant slowly... like a saw...

:p
 

Will 4e have mechanics to handle limb loss? If so, fold the Vorpal ability in with Sharpness, where a nat. 20 cuts off a random limb. Then, treat the head as any other limb (so, roll a d5 to see what gets cut off) and there you go.

(and if 4e does not have limb-loss mechanics, I assume that'll be the end of the old classic "Wither" spell...)

Lanefan
 

I prefer the Munchkin (the card game) version of Vorpal - it's more powerful vs creatures whose names begin with J.
You can get that from the poem at least as much as the beheading quality, and is less overpowering!
 

Well, they could go the "Power Word, Kill" route with it:
When a strike from a Vorpal Sword brings a creature below X hit points, the creature is beheaded.

Balance wise, it's just dealing an extra X+10 damage under the right circumstances - the power would depend on what X was; it doesn't even have to be +5 grade, but if it is then X could be fairly decent (compare to Bane x5). And as a benefit, Vorpal would actually come into play fairly often instead of rarely and randomly.
 

Lanefan said:
Will 4e have mechanics to handle limb loss? If so, fold the Vorpal ability in with Sharpness, where a nat. 20 cuts off a random limb. Then, treat the head as any other limb (so, roll a d5 to see what gets cut off) and there you go.

(and if 4e does not have limb-loss mechanics, I assume that'll be the end of the old classic "Wither" spell...)

Lanefan
3.x didn't really have one, did it? (I mean, there was some kind of "side-bar" treatment for the issue, but there weren't really any rules that got get you to that state. Though they're were rules covering healing this kind of "injury")

I guess the 3.x mechanics of Vorpal don't fit that well into 4e. Though maybe it could work as a stronger bonus on a critical (more damage), with an additional benefit: If you're reduced below 0 hit points, your head goes off, and you need very powerful Ressourection magic to get you back to life. (No Warlord saying "bah, only a flesh wound! Get up, lazy ass!" and you activating a second wind ...)

Save or Die is not in 4E as far as WotC told us. I don't know if they are willing to replace that with "If Bloodied, Save or Die". It is still half as "unfair"/"unfun" then the 3.x Save or Die effects. (If effects like that were common, you can rest assured that any character min-maxed for using special abilities when Bloodied will have one severe weakness...)
 

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