Lilli sees disaster looming and breaks cover from the hedge.
Reaching into herself, she brings forth her most improved spell and weaves it seemlessly into another.
Suddenly, the minds of many of her foes are distracted by a huge pile of gold that she seemingly brings forth from nowhere. They can't resist and all run and dive headlong into it!
Her enscorcelled foes are seemingly careless with their weapons and accidentally discharge them or strike their companions in their eagerness to grab as much of the gold as they can; one crossbowmen shoots his innocent companion in the chest just before an eager dwarf accidentally bashes in his head in turn with a flailing morningstar. The others look on in horror as they grab more gold and stuff it into their pockets.
[sblock=actions]
Move action = Lilli moves from S35 to V33.
Standard action = Lilli casts:
Visions of Avarice (Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone)
Target: Each enemy in burst.
Attack: +9 vs. Will
Hit: The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilised (save ends).
Effect: The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Sustain: Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.
Minor action: Lilli Sustains the spell ready for the
Visions of Avarice Secondary Attack which can be used next turn.
OK, so Lilli weaves Visions of Avarice and places the zone in square V28. To Hit rolls start with the Dragonborn (DB1) in V31, then the Human in U26, then the scrub in Y28 (the other's scrubs aren't affected due to Line of Effect), followed by the Dwarf (D1) in Z28.
To Hit rolls and where they get moved to:
Dragonborn = Total to Hit:
20. Willpower: 20. Gets pulled to square V28 (the zone square, highlighted in orangey-gold).
Human = Total to Hit:
26. Willpower: 19. Gets pulled to square V27.
scrub = Total to Hit:
24. Willpower: 18. Gets pulled to square W27.
Dwarf = Total to Hit:
23. Willpower: 19. Gets pulled to square W28.
The dwarf is granting combat advantage to Lilli due to her Phantasmal Echoes feat from last turn, ergo the extra +2 to hit included in the roll for him. Now, the spell normally pulls 3 squares, but Lilli has a feat called Orb Expertise which increases this up to 4, but he's a dwarf so I can theoretically move him one square less, which is back to 3 squares.
All of these are now subject to Feat:
Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Also, their saving throws against being Immobilised are penalised due to another
Feat:
Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.
ACTION POINT - Standard action = Lilli casts Nightmare Eruption at the Scrub now in square W27 after it was pulled by the Visions. Total to Hit (including combat advantage from above): 20 versus Willpower 18.
This kills the scrub in square W27 and the scrub who was stood minding his own business in X27. (I've labelled them dead on the Google Docs map for now).
The others, that is the Human, the Dragonborn and Dwarf, all take 5 points of damage from being next to scrub in W27.
Nightmare Eruption (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +9 vs. Will
Hit: 1d8+6 Psychic damage and any enemy adjacent to the target takes 5 Psychic damage.
Potential Immediate actions:
If hit by an attack and the use of the Shield spell will ward it off, Lilli will use:
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
If Lilli becomes bloodied during a sequence of attacks and it looks like more attacks are incoming in the same turn, Lilli will use:
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Illusionist Wizard, Level 5.
Initiative: +2, Passive Perception: 13, Passive Insight: 18. Senses: Low-light vision.
AC:18, Fort: 13, Reflex: 17, Will: 17.
HP: 38/38, Bloodied: 19, Surge Value: 9, Surges left: 7/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic. Dwarven.
Saving Throw Bonuses: +5 Racial bonus against illusions.
Action Points: 0
Powers:
Fade Away
Second Wind
Ghost Sound
Light
Prestidigitation
Mage Hand
Orb of Deception
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Shield
Maze of Mirrors
Visions of Avarice (USED) [Visions of Avarice Secondary Attack - Not used yet!]
Majestic Word
Orb of Far Seeing - Encounter Power
Orb of Far Seeing -Daily Power
Feyleaf Sandals - Daily Power
[/sblock]