River move behind his fallen comrade to see he is still alive and he has just been trip. Seeing his wounds bleeding, River lay his hands on him, feeling the pain of his companion. Valahad feels his wound closing, leaving only a few scars.
The dwarven cleric moves towards the melee, drawing his bastard sword and slamming the blade down on the mace wielder and leaving a glowing aura around himself, Lan, Valahad, and River.
[sblock=OOC]
Use Numinous Shield -
vs ac; radiant dmg (1d20 9=23, 1d10 5=15) Hits for 15 damage
Everyone, but Pok gets +2 power bonus to AC TENT (while in the zone, burst 2 around Gorlin)
[/sblock]
As River's divine power courses through his body, the paladin nods at the shifter. Standing again, he speaks in the mace-wielder's mind.
"You are overmatched. The light of Il-Yannah will illuminate you in death, if not in life." Parrying the weapon away, the paladin slashes at the mace-wielder's shoulder, drawing a line of blood, nearly severing the appendage. The mace wielder looks much less determined after the massive damage from the divine duo.
Lanharath steps next to his Kalashtar ally and grins wickedly at the mace wielder.
"Those who would face two of Us at once is bound to feel the wrath of Il-Yannah. The Great Light demands perfection, and has found you wanting. The dawn comes and Her light approaches. Run and hide in the darkness of night or turn and face the sun!"
Swinging his sword horizontally at chest level, the blade cuts deep and the warrior falls to the ground hopelessly clutching his wound where the lifeblood pours out.
Pok could identify that the man with the staff was fully under the veil of his illusions. He continued to twitch his eye in pain, and keep it closed. Pok stayed in that area of blindness just long enough to weave one final bit into the spell, calling out to seal the illusion,
I'll burrow the tent stakes into your brain caster of Khyber!
Seemingly the twin stakes lodged in his eye, delve forward suddenly, and it's as if a cool breeze has found it's way into the mage's mind. Followed of course by searing pain as the nerves catch up with what appears to be brain damage.
The evil caster clutches at his eye, physically tearing away at something that isn't there. Causing more real damage than Pok could ever hope. The sight is rather gruesome and Pok is forced to turn away while the opposing mage digs into his eye-socket and manages to finally pull out the offending object. At least he thinks he does as he holds his eye in his hand. The blood loss from the wounds is too much and the wizard falls to the ground.
The remaining foe is enraged that all his allies are dead and swings one last mighty blow, this time at the gnome who slew his brother. The halberd connects painfully and leaves Pok on his butt.
The group devastates the enemy in retaliation for his attack on Pok and leaves him a bloody mess on the ground.
[sblock=OOC]
Only the halberd wielder left. Not going to post a map as I'll call it here.
Bad Guy hits Pok -
1d20 10=27, 1d10 3=9 for 9 and you're prone.
After that you kill him (no point slowing things down)
Conditions:
Initiative:
Valahad - 21 - 47/51 + 9 thp
Lanharath - 20 - 43/43 + 9 thp
Pok - 19 - 22/32
Baddies - 13
River - 11 - 20/39 + 9 thp
Gorlin - 9 - 41/41 + 9 thp
Illumination: The staff wielder carries a sunrod (bright light out to 20 squares).
Tents: Tents can be opened from any side. One tent wall provides cover; two provide superior cover.
Fallen Tent: This heap of canvas is difficult terrain.
Buildings: Shops and houses are blocking terrain.
[/sblock]