The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

Aha thank you.

This one was very noticeable and is kind of important:
  • Magic schools, such as Restoration, Destruction, Mysticism, Illusion, Alteration and Conjuration, now have their experience correlate with the magicka price of the spell cast, meaning more expensive spells now advance the skill level faster, and preventing the strat with casting lowest-magicka spell on repeat.
In Ye Olde Oblivion, it was just per cast so you wanted the cheapest spell possible. Now it's kind of the opposite.
 

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So it says the level scaling was "adjusted" but do we have any word on exactly how that's gone?
I haven't been able to find exact figures, but the summary I was given by someone who makes mods was that the HP calculation has changed (and higher-level enemies have less insane HP, but still pretty wild, I'm told), but essentially nothing else changed. Hence me using the mod to constrain scaling which I posted above.
 

Has anyone done the sleuthing to discover what these upgrades herald for Elder Scrolls 6? The remaster seems like a lot of work for something that's only a one-off revenue...
 


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