Leatherhead
Possibly a Idiot.
So, two questions:
Why was it taken down?
Anyone know what happens if you had purchased the Print Copy?
Why was it taken down?
Anyone know what happens if you had purchased the Print Copy?
Interesting... I went to check out the reviews and see if there might be any updates, and it's saying "This title is not available". It might just be temporarily down, but there's plenty of room for speculation until (if) it reappears!
(My guess is that they are going to go through and update the stat blocks, which might take a bit as there are a lot!)
Also, interestingly (as it showed up in "other products you may like" on the "product unavailable" page), there's a campaign guide to Rashemen I hasn't heard of before, with Ed Greenwood listed among the contributors...
So, two questions:
Why was it taken down?
Anyone know what happens if you had purchased the Print Copy?
Now that I'm actually getting to read through it, the group patron section has a lot of really good stuff if you are wanting to run a campaign with a patron. Instead of generic examples like in Tasha's, it gives some setting-specific (and more specifically, Baldur's Gate and Amn specific) patrons, with some really nice perks.
Well, it would make a ton of sense for an Archmage to have expertise in their chosen life's work.(On a side note, I don't know how the Archmage in the MM has an Arcana skill of +13, but "monsters" don't have to follow character creation rules, so I figured they just gave it expertise because they wanted to.)
There's the Skill Expert feat in Tasha's, so they can hit +17 with that. It also doesn't say that Guidance isn't allowed. It just says that you have to have that bonus to find it, though I probably wouldn't allow that given the timeframes.Probably my favorite part as well (and as you pointed out, easily made setting-agnostic). I feel like I'm having a brain fart though on Candlekeep perks (p34), Arcane Secrets. They have the recipes gated behind Arcana roll bonuses, which quite quickly climb to +12 and +15. Without optional rules (multiclassing or feats) isn't a +11 the best Arcana roll bonus a wizard can get? +5 INT and +6 proficiency? I know the library isn't exclusive to wizards, but it seems weird to have 60% of the list be off-limits to even the most powerful archmage.
(On a side note, I don't know how the Archmage in the MM has an Arcana skill of +13, but "monsters" don't have to follow character creation rules, so I figured they just gave it expertise because they wanted to.)
Let me know what I'm missing here!
But like I said, that’s an optional rule, which seems like a strange requirement. I agree with you wrt Guidance, not just because I believe they are looking for a maintainable stat, but also because it’s not a skill check, it’s a stat gate.There's the Skill Expert feat in Tasha's, so they can hit +17 with that. It also doesn't say that Guidance isn't allowed. It just says that you have to have that bonus to find it, though I probably wouldn't allow that given the timeframes.
It would also make a ton of sense if PC wizards could get expertise in Arcana without optional rules, and yet here we are… I’m just trying to figure out if a PC wizard with base rules is limited to the first few items on the list, or if I’m missing something (seeing a number that high instinctively made me wonder if I'd been calculating stats wrong for years).Well, it would make a ton of sense for an Archmage to have expertise in their chosen life's work.