Zardnaar
Legend
Late 1E into 2E.
I'm fine with those types of modules existing but they became the default for a decade or so.
And none of them are remembered fondly unless I6 counts.
Tracy Hickman might possibly only have been delivering what the market had already been calling for, but I still feel like the Hickman Revolution was the biggest turning point in the development of RPG culture since its inception. For the worse.
The idea of what an "adventure" is supposed to be seems to me completely contradictory and opposed to what's the whole reason of the existence of RPG. And because these adventures are the only kind of mainstream game content you can get, everyone making new game content keeps trying to emulate that format.
And it's a bad format. After 40 years it should have become obvious that it doesn't work, but still the whole industry is trying to make it work.
And for countless GMs, these adventures are the only kind of reference they have for how scenes in a campaign should look like.
The great tragedy of RPGs.
I'm fine with those types of modules existing but they became the default for a decade or so.
And none of them are remembered fondly unless I6 counts.