Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels


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Oofta

Legend
Supporter
I've been having fun watching it. Of course some things need to be glossed over and compressed. You can only do so much in the few hours they have to show character and group growth and learning. In my fantasy version they would have started out at level 1, have 24 hour long episodes per year and go for a couple of years to tell a campaign. That's not going to happen.
 

Mort

Legend
Supporter
I've been having fun watching it. Of course some things need to be glossed over and compressed. You can only do so much in the few hours they have to show character and group growth and learning. In my fantasy version they would have started out at level 1, have 24 hour long episodes per year and go for a couple of years to tell a campaign. That's not going to happen.

To be fair, you CAN get the long version. 3-4 hours a week even!
 

Oofta

Legend
Supporter
To be fair, you CAN get the long version. 3-4 hours a week even!
Yeah, I watched and listened to campaign 2 over the course of a couple years while exercising and doing other things. After we finish this season I'll probably go back to campaign 1. By the time I'm done with that they'll probably be up to campaign 4. :)

But any adaptation of long form story telling (whether stream or novel) will have to be compressed for TV and movies.
 

Mort

Legend
Supporter
Yeah, I watched and listened to campaign 2 over the course of a couple years while exercising and doing other things. After we finish this season I'll probably go back to campaign 1. By the time I'm done with that they'll probably be up to campaign 4. :)

But any adaptation of long form story telling (whether stream or novel) will have to be compressed for TV and movies.

I actually enjoyed campaign 1 significantly more than campaign 2! I just found the characters more fun and the vibe a lot more like the campaigns I'm used to!
 

Mind of tempest

(he/him)advocate for 5e psionics
I actually enjoyed campaign 1 significantly more than campaign 2! I just found the characters more fun and the vibe a lot more like the campaigns I'm used to!
man I got to play in one of these campaigns mine all end up in trash fires which I try to keep from burning out of controle.
 

If I understand correctly the next batch coming out are the last three for the season. Given that they were greenlit for two seasons right off the bat I wonder how long it will take for season 2 to be released.
 

Gradine

🏳️‍⚧️ (she/her) 🇵🇸
We just finished episode nine. I now retract everything I said about characterization. It is a solid two-thumbs up. Just excellent. I find it interesting that it plays out much more like a D&D campaign than a Hollywood script. Very fun.

For naysayers, I am not really sure what more anyone could ask for out of a D&D cartoon. (Unless of course the violence, sex, cursing are a bother. That seems a valid criticism for some.)
This is exactly how I feel. Scanlan is still a miss for me, but all of the other characters have successfully endeared themselves to me. Even Percy, who's pretty successfully set himself apart from other grimdark characters with similar arcs but a lot less personality.

The cursing I think is a part of it; moments like Percy's ":):):):) a duck" when they get caught trying to escape helps make the cast way more relatable in what is otherwise a fairly straightforward D&D fantasy world. The gore is (mostly) comedic which helps it. The nudity definitely felt needlessly tacked on, but then it's also largely (if not exclusively) an element of Scanlan's arc, and as I've said I don't particularly care for him and his take on the very very tired horny bard archetype.
 

For those interested the final three episodes of season one of The Legend of Vox Machina are out. I just finished them myself.

Episode 10 has one of the best translations I've ever seen of D&D-style problem solving. Episode 11 has an amazing fight sequence, and episode 12 ends with a cliffhanger I saw coming but am definitely glad to see.
 


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