OMG I LOVE flick! That's the kind of thing I try and design.While there are definitely more monsters with reactions (particularly in comparison to the MM), what stood out to me was the abundance of monsters with bonus actions. Anyway, here are few reactions you will find in the book:
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Not a reaction, but one of my favorite bonus actions in the book:
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Yea, I wouldn't suggest something but easy math. But 10% means two and a half rounds it kills anything. As for CR, that's just a tool right? I wouldn't let trying to calculate a CR limit creativity.While I do find that interesting, doing percentile math during combat is not something I want to do. I guess something easy like 50% or 20% or 10% would be fine, but beyond that...
Also, makes it real hard to calculate CR I would guess?
Well that’s good! I still suspect they’ll be more conservative with reactions and other off-turn abilities than most 3PP, but glad to hear they’re exploring that design space more.They are definitely adding more if Bigby's is a preview. There a lot larger proportion of monsters with bonus actions and reactions in that book than in the '14 MM.
Isn’t it the opposite? This creature is unique enough that regular tactics won’t work, forcing players to come up with something different.Yea, I wouldn't suggest something but easy math. But 10% means two and a half rounds it kills anything. As for CR, that's just a tool right? I wouldn't let trying to calculate a CR limit creativity.
Besides, the whole set HP damage is... I don't know. It makes me think of meat points and I don't envision HP as being meat points. And even beyond that I have problems, dodging doesn't matter, armor doesn't matter, nothing the target does matters. Which just results in static boring combat. Why use tactics if they don't matter?
I think you are thinking about it to much. If that was every monster I might see your issue. It a very small set of monsters. It will barely be noticed in the big scheme of things and the only real impact is to get a reaction: OH! This thing is "inevitable!" It is really a bit of flavor built into the mechanics.Besides, the whole set HP damage is... I don't know. It makes me think of meat points and I don't envision HP as being meat points. And even beyond that I have problems, dodging doesn't matter, armor doesn't matter, nothing the target does matters. Which just results in static boring combat. Why use tactics if they don't matter?
There are also no legendary actions in Bigby’s, so it’s about even?Have you seen the monsters in Bigby’s? Lots of interesting reactions in there.
I was surprised the Scions in that book didn't have legendary actions. I also noted the same thing with the recent Monstrous Compendium - Eldraine Creatures. It seems legendary actions have been replaced with multiple reactions like:There are also no legendary actions in Bigby’s, so it’s about even?
Oh snap.Roleplaying notes: A marut or kolyarut will always announce its presence with the words, "I am inevitable," even if one of the PCs is an armourer artficer.