JAMUMU
actually dracula
I can't remember which game it was that advised the GM to "prep situations, not scenarios", but cleaving to that advice has definitely improved my GMing. System matters, of course. I have the same "situation area" written up for D&D and for Burning Wheel. The optimum problem-solving solution for D&D involves a lot more direct violence than the BW version, though in both versions information gathering and social factioneering can lead to non-violent (for the players) solutions.
Often when my players have a handle on any given situation they take a long time deciding what levers to pull and which buttons to push to achieve a desired outcome. Sometimes the actual playing out of that final stage often becomes secondary to the discovery and planning portions, meaning they want it resolved narratively. As variety is the spice of life I'll let that happen now and again.
Often when my players have a handle on any given situation they take a long time deciding what levers to pull and which buttons to push to achieve a desired outcome. Sometimes the actual playing out of that final stage often becomes secondary to the discovery and planning portions, meaning they want it resolved narratively. As variety is the spice of life I'll let that happen now and again.