The Hunted (DM: IronSky, Judge: ???)

jkason

First Post
Devinihm, wilden druid

Rump shrugs apologetically. "She's got a lot on her mind, what wit' the devil cult and mass-murders and the unruly mob and unfriendly paper and tryin' to come out o' it wit' a job and all. Don't mind none if she seems a bit unfriendly."

Devinihm nods. "We feel great frustration ourselves," Devinihm admits. "This is not the kind of hunt I know from the mangroves. We should hurry to the Tavern. Perhaps the hunters missed another piece of the map and we might find it. Or them. Or both."
 

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Iron Sky

Procedurally Generated
The Hunted: Day 1, Hour 3, Minute 45

The party heads to the Chipped Flask, hearing the bells toll the midnight hour as they near their destination. There seem to by more people on the street than you'd expect in the middle of the night, large groups of rough-looking, often drunk men and women, many carrying improvised weapons.

You pass several large patrols of city watch and hear a clash full of curses and shouting a few streets over when you reach the tavern.

Half-a-dozen city watch are standing alert near the front door and hands tighten on weapons when you approach. Several of them seem to have fresh bruises, cuts, and black eyes. A goliath woman with a spear big enough to spit a boar steps forward as you approach.

"This tavern is closed and off limits to the public by order of the Captain of the city watch."

A quick show of papers and the tension drops considerably.

"Glad you are here, been guarding this place for two days now and it's beginning to stink in there something terrible. Be about your business, and quickly. The streets are unruly, got wandering mobs breaking into houses and ships, had to call in the militia to drive 'em outta Hill Lane, and I've heard there's an actual battle going on outside the Hanged Man. The sooner you get this scene investigated, the sooner we can clean it up and get out of here."
 

jkason

First Post
Devinihm, wilden druid

Devinihm nods to the guards and moves quickly toward the interior of the tavern. His form buzzes slightly, though he doesn't fully shift.

"The hunters seem to bring out the monsters inside the townsfolk," the wilden observes darkly, then turns his attention to the latest greusome scene.
 
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Iron Sky

Procedurally Generated
The Hunted: Day 1, Hour 3, Minute 46

As the group starts to head up into the tavern, the goliath steps in front of the group, shaking her head. "It's not in the upper level, there's a basement that they were using as a base for their... operations you might say. Ironic we didn't know there was a Thieves Guild operating from here until someone came and wiped it out."

She leads the group to a door that seems to be the cellar door to a different building nearby, pulls it open, and motions the group inside.

The stairs head down a ways, then turn left and descend even more. At the base of the stairs is a dark room that seems to have two neat walls of stacked crates in it. It's too dark to see more than that, until Illarion brings the lantern down, revealing little more than a massive door that looks to have been sundered inwards.

The room beyond is massive, though it is partially divided by a central X shaped brick pillar. Immediately facing the group are two rusted suits of armor placed against the pillar, while around the other sides are a desk, four octagonal tables, and a well. Extinguished lanterns hang from dozens of hooks placed around the room.

No fewer than 8 doors lead from the main room, most of which are open, but what lies beyond is hard to tell in the light of Illarion's lone lantern.

A broken body lies at the party's feet as they enter, massive shards of the door driven through her body like spears. The remains of what might be two or three more people are spread all over the octagonal tables where they seem to have been playing cards.

A cursory examination reveals little to Devinihm.

GM: Out of curiosity, anyone here have darkvision?
 
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Neurotic

I plan on living forever. Or die trying.
Sorry for short absence. Illarion would add

Illarion says darkly to the back of receding liutenant
"Tell them the cults are summoning monsters to repel the guard attack. That should give you excuse for demons running around and at the same time turn any neutral observers against the cultist. That's as good story as any."

OOC: no darkvision, but sunrods will do, as well as area attacks for those pesky demons and drow :p

Leaving more observant people to their job, Illarion traces the wall lighting all lamps along the way and letting his senses fill with arcane flows.

"Auntie Mab, use your arcane senses and go the other way, let's try to find the remains of the map here."

OOC: Detect magic Arcana (1d20+4=5) - however it seems whatever was here left some dampening field or he's just too exhausted to function any more.
 
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Voda Vosa

First Post
Earth just stands there, in the middle of the room. Sensing. Listening to the spirits.


OOC: apparently I'm dice-roller-challenged.
 
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johnmeier1

Explorer
Holding his staff in one hand, Raijin reaches into his backpack and brings out a sunrod. Activating it, light shines into even the smallest corners, though deep shadows are cast by the pillar and tables. He looks about with a mystic eye. That old woman has arcane senses eh?

OOC: Arcana 1d20+6=19 Roll Lookup to detect lingering auras
 

pacdidj

First Post
That old woman has arcane senses eh?

"Why yes of course dearie, and you'd do well to remember it! Many are those that rue the day they crossed Auntie Mab!," the old woman says with an imperious nod at Raijin.

"Come along Tristram let's see what we can see. Well, will you look at this. A whole guild of purse-snatchers and rogues. My word! You know," she says, bending over one of the corpses to get a closer look, "I think I might have met some of these young fellows on my late night... er... grocery runs. Yes, that's it."

OOC: Streetwise (1d20+8=14)
To see if Auntie Mab can recall anything about this particular thieves guild and its activities.
 

jkason

First Post
Devinihm, wilden druid

As the arcane folks survey the room for magics, Devinihm starts with the still-mostly-intact body by the door, checking for the ever-present hairs and any other evidence, both of the attackers and of the final map piece the group suspects is here.

OOC: Low light vision only. No Darkvision
 
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