My homebrew is a "kitchen sink" setting that's been getting built up and revised, edited and expanded, and edited and expanded, again, and again for some three decades. Pretty much any campaign can be easily fit into its myriad realms of magic, danger, glory and riches.
Do you want a heavy urban game with intrigue, courtly politics, temple conflicts and secretive guilds? Wander the streets and allies, innumerable markets and shops of the mundane to utterly bizarre goods of Andril, the Gem of the East. Dozens of wards, new and old cities, a wharf nearly a city all its own, and -of course- the Blue Crystal Tower of the city's three famous sorceress protectors, Andril's immortal Oracles.
Do you want to cross the high seas, visiting the continent's ports, whether the ancient Citadel of the Sea King in southern Mostrial or the kingdom of Grinlia's several trade hubs across the Arm of Tyris? Or seek exotic goods and unknown riches across the South Seas' pirate-haven isles? Enjoy respite and delights among the United Island Kingdoms? Find the mystic sea elf aquamancers said to inhabit a grand city deep in the Irion Ocean? Pick a port and set sail!
Do you want to delve the darkness of caverns and tombs... for wealth, for country, for glory, for power? Seek the ruined mountain fortress of Nor Tereth, felled to the forces of evil in the last age. Desire the legendary magics lost with the fallen empire city of Nane Tarem? Dare to trek the desolate monster-filled battle-plains of the Aeiri Kros? Covet the ancient treasures of the thrice-cursed spires of Nor Tyrilith if you can survive the surrounded lands infested with undead. Can you defeat the salamander soldiers of the flame-riddled Burning Desert in the Seven Sands of Thel? Or find the Black Desert's hidden Obsidian Abbey? Whatever did happen to that "Lost Land" of Yvir in all those stories? Venture to save the whole of the realms from the machinations of the lich-lord, Kren Dalek, or the dreaded dark drake, Ssenssaryn.
Visit the wizard of Towerton in his floating stronghold. Consult the vast libraries in sage-laden Flin, "City of Scrolls." Heed, carefully, the whispered warnings of the Emerald Tear's seers. Drink and hunt with the the Gorunduun barbarians in the frozen north. Learn the secret green paths of the Druids of the Ancient Order in their southern hold. Can you earn entry to the sealed elfin "immortal kingdom" of the ShiStaliir in the west? Sail to "the Magelands" of R'Hath to see their emperor's mystical gardens in the farthest east? Battle the Horken Federation in their "Broken Lands" of Thole. Ascend the "Holy Mountain" of Alhannan and beseech aid of its winged defenders. Have you a gift for (or require a favor from) the Witch-queen of Dunsmoor? Dare you accept the lovely Countess Karlith's invitation to dine?
Magics ancient and new, riches wondrous and unimagined, glory enough to live in song and myth through the ages, dangers to thrill and challenges to chill the soul... all yours to explore...here.
Adventurers! Champions! Heroes! I bid thee, most welcome, to...
the World of Orea.