Mustrum_Ridcully
Legend
We sometimes run other game systems - every player is also a DM. That can be very refreshing, though sometimes other game systems show a certain... inferiority. Others are just very cool, but hard to write for. (And unfortunately, most of the guys in my group prefer running published modules*).Orryn Emrys said:To be honest, I look forward to finding out. It's entirely possible that, any early reservations notwithstanding, 4E could quite simply be enjoyable enough to significantly transform my group's expectations. As it is, I fully intend to give it the chance. My current campaign is only barely underway, and I hope to see it last well into the Paragon levels, at the very least. And it certainly isn't the only 4E game we're going to play... my players have plenty of things they want to try out in other side games that we're tentatively planning.
I don't think I ever expected to play D&D for now ~8 years. My first game was Shadowrun, and game with ablative hit points (how unrealistic is that!) or Vancian magic just wasn't what I expected to like. Well, now it's 2008 and I am a fan of hit points (not of Vancian magic, though ). It is not a surprise that experience changes you, I guess, but who would have thought?
*) interestingly, one of my DMs has decided to turn our Savage Tides campaign into a 4E game. Looks like monster creation is easy enough to do to convert the scenario. We'll see how it works out in actual play. But the advantage is clear - with a set story, the worst thing of creating a homebrewed adventure is done. At least in 4E.