Herosmith14
First Post
*This subclass has been revised. Latest version is on Page 2 of this thread.
So, I just homebrewed this subclass. I think I did well. I the versatility if built in, and I don't think I ripped off the cleric and paladin too much. The feature I struggled most with was Holy Magic. I had batted that around a bit, and had also thought about a feature akin to the Aasimar's Radiant Soul/Consumption. I figured this was a way to keep up the versatility and not take features from yet another thing. I included Land Druids in Holy magic because druids are also kind of a religious class, and they don't have a Channel Divinity, so.
Anyway, I came to you guys to see what you though about this: so here it is.
Bonus Proficiency
At 3rd level, you gain proficiency with the Religion and Insight skills, and, if they are not already benefiting from Expertise or a similar feature, you double your proficiency bonuses with them.
Divine Inspiration
When you choose this college at 3rd level, you have learned how to use your innate well of power to aid your healing and your attempts to smite your enemies. Whenever you cast a healing spell or roll damage for an attack or spell, you may use one use of your Bardic Inspiration. If it is added to a healing spell, add the number rolled to the hit points healed.
If used on an attack or spell add a number or radiant damage equal to the number rolled to the damage roll.
Channel Divinity
By 6th level, whatever source from which you have been granted divine magic has allowed you power similar to that of other holy warriors. You gain one use of the Channel Divinity feature, which recharges at dawn, and may choose any two of the Channel Divinity options from the Cleric and Paladin classes.
Should you choose Turn Undead and or Arcane Abjuration, they count as Destroy Undead and Arcane Banishment respectively, and scale the same as with the Cleric class.
Holy Magic
By 14th level, you have learned even more secrets of the various holy warriors of the world, and secrets of their magic. You learn any two Domain, Oath, or Circle spells from the Cleric, Paladin, or Land Druid classes. The spells must be of a level you can cast, but they do count as bard spells for you.
So, I just homebrewed this subclass. I think I did well. I the versatility if built in, and I don't think I ripped off the cleric and paladin too much. The feature I struggled most with was Holy Magic. I had batted that around a bit, and had also thought about a feature akin to the Aasimar's Radiant Soul/Consumption. I figured this was a way to keep up the versatility and not take features from yet another thing. I included Land Druids in Holy magic because druids are also kind of a religious class, and they don't have a Channel Divinity, so.
Anyway, I came to you guys to see what you though about this: so here it is.
Bard: College of Psalms
Bards of the College of Psalms devote themselves to the religious practices. They augment their power with radiant energy and that of the divine. Those who follow this path study the practices of Clerics and Paladins in an effort to understand and emulate their power. Whether for good or evil, bards of this college use powers beyond that of the arcane, that of the divine.Bonus Proficiency
At 3rd level, you gain proficiency with the Religion and Insight skills, and, if they are not already benefiting from Expertise or a similar feature, you double your proficiency bonuses with them.
Divine Inspiration
When you choose this college at 3rd level, you have learned how to use your innate well of power to aid your healing and your attempts to smite your enemies. Whenever you cast a healing spell or roll damage for an attack or spell, you may use one use of your Bardic Inspiration. If it is added to a healing spell, add the number rolled to the hit points healed.
If used on an attack or spell add a number or radiant damage equal to the number rolled to the damage roll.
Channel Divinity
By 6th level, whatever source from which you have been granted divine magic has allowed you power similar to that of other holy warriors. You gain one use of the Channel Divinity feature, which recharges at dawn, and may choose any two of the Channel Divinity options from the Cleric and Paladin classes.
Should you choose Turn Undead and or Arcane Abjuration, they count as Destroy Undead and Arcane Banishment respectively, and scale the same as with the Cleric class.
Holy Magic
By 14th level, you have learned even more secrets of the various holy warriors of the world, and secrets of their magic. You learn any two Domain, Oath, or Circle spells from the Cleric, Paladin, or Land Druid classes. The spells must be of a level you can cast, but they do count as bard spells for you.
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