Little Primo
Octopus druid (skinshaper) 6 (Pathfinder RPG Bestiary, 219, Pathfinder RPG Ultimate Intrigue 26)
N Small magical beast (aquatic, augmented animal)
Hero Points 1
Init +5; Senses darkvision 60 ft., low-light vision; Perception +14
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Defense
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AC 18, touch 17, flat-footed 13 (+1 deflection, +5 Dex, +1 natural, +1 size)
hp 82 (10d8+16)
Fort +8, Ref +11, Will +11; +4 vs. fey and plant-targeted effects
Defensive Abilities ink cloud
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Offense
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Speed 20 ft., swim 30 ft.; jet 200 ft.
Melee +1 club +12/+7 (1d4+5) or
. . bite +11 (1d4+1 plus poison), tentacle +11 (grab)
Druid (Skinshaper) Spells Prepared (CL 6th; concentration +11)
. . 3rd—ice spears (DC 18), greater longstrider[ACG], resinous skin[UC], water breathing[D]
. . 2nd—barkskin, bull's strength, frigid touch[UM], slipstream[D,APG] (DC 17), stone discus[ACG]
. . 1st—cure light wounds, hydraulic push[D,APG], obscuring mist, thorn javelin[ACG] (2), wave shield[ACG]
. . D Domain spell; Domain Aquatic domain[UM]
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Statistics
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Str 16, Dex 20, Con 12, Int 10, Wis 21, Cha 4
Base Atk +7.5; CMB +9 (+13 grapple); CMD 25 (can't be tripped)
Feats Improved Natural Attack (bite), Intimidating Prowess, Multiattack, Persuasive, Power Attack, Weapon Finesse
Skills Acrobatics +11 (+7 to jump), Diplomacy -1, Escape Artist +15, Intimidate +14, Perception +14, Sense Motive +11, Stealth +22, Survival +7, Swim +15; Racial Modifiers +10 Escape Artist, +8 Stealth
Languages Druidic, Primordial
SQ hero points, nature bond (Aquatic domain[UM]), nature sense, prestige unseen court, prestige-flint, prestige-risur, sealord, seastrike, skinshaping 2/day, trackless step, wild empathy, woodland stride
Other Gear +1 club, ring of protection +1, shifter's headband (+2 wis)[UE]
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Skinshaper) Domain (Aquatic) Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.
Grab: Tentacle (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Ink Cloud (10 ft. radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment.
Jet (200 ft.) Move in a straight line at 200, with no attacks of opportunity.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Poison (DC 13) (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save. The save DC is Constitution-based.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sealord (8/day, DC 10) (Su) Channel as cleric to heal/command aquatic/water subtype targets.
Seastrike (Su) Freedom of movement for weapons in water, throw as standard & returns.
Skinshaping (2/day) (Su) Adopt a humanoid form as alter self, gain expanded benefits at high levels.
Swim (30 feet) You have a Swim speed.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
My original Primo build is too powerful for a one off with inexperienced players , a version of this one will be used. Druid lets him take Human form when needed. Technically his INT should be about 3 but that is no fun