Ask your players how things are going, ask if they want to see more of a thing, less of something else, are excited about whatever. Build on their replies. You don’t have to do it every session the way some PBTAs formalize, but every couple of weeks (or when I try something new encounter building/technique wise) I pulse check.
Especially via digital play where you can’t see body language, this can be invaluable in ensuring engagement and excitement. If your players aren’t engaged or excited, the game will suck for everybody including you.
Edit: oh, and ask them what their goal for a session is. This can be direct, or steering as you recap/remind what’s on their plate. We bounce current events back and forth, ensure everybody is on the same page, and then I ask “what do you do?” After a little bit of IC back and forth, my players generally land on a useful course of action we can carry forward for a nice focused use of the session since time is the resource none of us get back.
Especially via digital play where you can’t see body language, this can be invaluable in ensuring engagement and excitement. If your players aren’t engaged or excited, the game will suck for everybody including you.
Edit: oh, and ask them what their goal for a session is. This can be direct, or steering as you recap/remind what’s on their plate. We bounce current events back and forth, ensure everybody is on the same page, and then I ask “what do you do?” After a little bit of IC back and forth, my players generally land on a useful course of action we can carry forward for a nice focused use of the session since time is the resource none of us get back.