pumasleeve
Explorer
I would be interested in everyone's take on this. As we all know, all players want different things from d&d and other rpgs, the DMG does a pretty good job of laying this out on page 6 - Know Your Players section. But I have noticed that more and more, over the past few years, players at the table tend to fall into one of 2 camps, and each wants little to do with the other type of game. On the one hand you have the adventure gamers, who want to explore a dungeon or other exotic environment, filled with good combat encounters, which hopefully feels like a living, lived in environment. This player is very interested in character builds and options, but much less in exploring character personality. On the other hand, you have the role-players, who are most interested in creating and stepping into a character, acting in character (possibly voice acting) interacting with NPCs and roleplaying social scenarios. I have tried to accommodate both types at my table, but im finding that each type of player is often board to tears during the time spent on the the other style of play, and am beginning to wonder if I would be better served to just pick a style and market my game to that type of player. I do think that different styles of play can lead to a rich gaming experience, but I see more gamers getting frustrated and less able to compromise.
I am interested to see what you have to say. Do you see this particular divide in your gaming groups? A different type of divide? Or do you find players that enjoy both aspects more or less equally or can compromise? I would love to hear your feedback.
I am interested to see what you have to say. Do you see this particular divide in your gaming groups? A different type of divide? Or do you find players that enjoy both aspects more or less equally or can compromise? I would love to hear your feedback.