Thurbane said:
Apparently the module assumes you'll turn tail and run when you see Tiamat.
What level were you guys? I mean, Tiamat is a dragon. A
really big one! And a god.
I'll agree it isn't a good ending to a campaign; or at least that it's a highly unusual one, but running away does seem to be the only sensible option.
One of my own worst endings was also a TPK (of sorts), caused by the party's refusal to turn away from something that was obviously way out of their league: To make a long story short(ish), they were way out in the middle of nowhere, when they crawl into a small cave on a mountainside to seek shelter from a blizzard. While sitting there they smell smoke, and after some sniffing around they discover that there is a tunnel, just big enough to crawl through, leading from this little cave and into the mountain. They crawl in, and the tunnel is really long.
Eventually they find that it comes out near the ceiling of a really huge cavern, at the floor of which is a drow city. The tunnel they just crawled through is simply a ventilation shaft. (I just wanted them to know how to find this place, as I was planning for them to come back there much later in the campaign.)
Well, they knew they couldn't do anything against an entire drow city at this time, since the party was only level 5 or 6. So they decide to leave as quitely as possible, just as I had planned for them to do. Then one guy gets a "bright" idea.
I can't remember why or exactly what it was, but they had something that allowed them to cast
Shrink Item X/day. They crawl back out and start looking for suitable boulders on the mountainside. Having shrunk a number of suitable rocks, they bring them back in through the tunnel. Using
Fly spells, they quietly search the cavern ceiling for suitable cracks and hollows to stick the shrunken rocks into. Having placed the rocks, they move away and dismiss the
Shrink Item spells.
Tons of stone start raining on the drow city, hundreds of feet below. The city is by no means wiped out, but takes some
serious damage. Giggling and laughing, the PCs run away.
Then the guy who originally had the "bright" idea gets another flash of insight. He stopped laughing and got the others attention by saying "Ok, that's it guys. Campaign's over, we're all dead. A few divination spells; a Teleport, and then we'll have group of powerful, PO'ed drow on our a**es."
He was right of course. No way were the drow gonna let them get away with this, and they were just too far away from anything or anyone that might help them. The players all wanted to end the campaign then and there, to spare them the embarresment. It was a very anti-climatic and unsatisfying end to what had so far been a fun and heroic campaign. :\