@kenada and
@Justice and Rule I'm curious about Foundry VTT and PF2 (since I was trying to run it on Roll20 and having a pretty bad time). Can either of you speak to the Import PDF functionality and how it handles character creation?
I run homebrew content, so I can’t speak to the import PDF stuff. It purportedly works well, but I don’t have any way to test it (since I don’t own any official adventure PDFs). The system comes with all of the SRD content out of the box, so all the monsters and items are already there whether you import the PDF or not.
The character creator is similar to the roll20 one except that drag and drop actually works, and the compendium is not useless garbage. Building a character is mostly just dragging and dropping the correct feats and features out of the compendium onto the character sheet. When you add a feat with an action, it’ll automatically set up an action on the appropriate tab.
In play, a lot of stuff is automated or more easily managed. Attacks include buttons you can click to apply damage. Spells automatically heighten and include buttons for making saving throws in addition to applying damage. Applying condition icons will automatically set the proper conditions including any conditions that are part of another condition (e.g., setting someone as prone will also set them flat-footed).
There’s some clunk related to modifiers. There’s not currently a way to pop up and apply them on the fly. It makes managing spells like
bless annoying. There’s an advanced feature called “rules” that let you add elements to a sheet, but you can accidentally break a character if you’re not careful. It also supports macros, which are incredibly flexible, but they’re all Javascript-based, so if no one is technically inclined, then they’ll be tough to use. The PF2 system does include a few handy ones out of the box (like Raise a Shield).