I thought of this too, but unfortunately it does not solve the problem. If the player picks a T-Rex because "its the best" simply designing encounters around it doesn't make it not the best. And the vast majority of encounters will still be okay for the T-Rex, with only a handful being otherwise.
Not necessarily saying I agree with the opinions in the video, but I don't think this really solves the problem at hand, but sort of skirts the issue. Instead of being "Always T-Rex" it becomes "Always, T-Rex and if not, Owlbear." (Or whatever)
This is true, but also it's on Cody to put that actual argument in his video. Just saying "that's what the player does" and saying it's "optimal" doesn't really prove anything, it just tells us what they
think. Looking at
Dinosaur Form, I don't think that necessarily plays out (though I do have a few arguments with some of the damage choices; Deinonychus should really have
slashing damage for the claw ).
I watched the first video but not the second. I think it’s a fair criticism in the sense that he’s saying stuff that aligns with what I’ve been seeing in the discussion here. There’s a group of players for whom PF2 ought to be perfect, but it’s not actually not all that great for them. I’ve said it before, and I’ll say it again: PF2 seems better-suited towards old-school style games than 3e-style games with tons of combat.
The video goes on and on about optimal play as if that is the most important thing at the table. PF2 does put a premium on tactics, but I don’t think it’s tuned that tightly. You can’t play dumb, but playing to your strengths should be enough. He keeps going on and on about optimal play and optimal tactics, but that’s a self-inflicted problem. What does he expect from an RPG? If you’re just setting up fights for PCs to defeat, you’re going to fall into a rut sooner or later.
Yeah, if you love crunching DPS numbers, PF2 can look deceptively good for you, but you're also probably not going to get much in the way of play variance. Then again, if you are playing for max DPS, you probably shouldn't care anyways.
The fun part of PF2 is that combat has a lot of interesting and defined options, and that you
can play around with it a bit. Trying to find the ultimate route misses the point of the system, and does kind of make 5E a better choice: it's more limited, but if you are only concerned with optimal play, then that shouldn't matter.
It struck me as a red herring to distract from the combat-heavy focus of the rest of the video. If they’re talking in character, then obviously they’re roleplaying, right?
Reading between the lines, I’m guessing they separate “RP” and “encounters” instead of running everything together (roleplaying all the time). Let the players go wild in exploration mode, creating advantages and messing up encounters. I think they’ll find things less boring then.
Yeah, the rules are the arbitration system of success and failure, not a substitute for actually playing. You roleplay a discussion, and when you have a conflict of some sort, you roll the dice. You don't replace the former with the latter.
There were four ads in a twenty minute video. Four!
In fairness, as I understand it YouTube has been more aggressive in pushing ads on people. Not sure how much is their fault.