Unlike taking 20 (which represents multiple attempts), taking 10 only represents one attempt: an average one. Taking 10 doesn't represent any particular degree of failure (like taking 20 does), it simply represents average effort. If average effort isn't enough to succeed, then so be it. Obviously, average effort made by someone well-trained (i.e. with a lot of ranks) will be superior to average effort made by someone moderately or minimally trained.evilbob said:Can you literally take 10 on any check as long as you are not threatened/distracted? This makes no sense to me on certain checks, like when you only get 1 shot no matter what and being threatened/distracted makes no difference.
If you consider ranks in Knowledge skills to be study or that particular subject, then taking 10 on a Knowledge roll would simply represent average knowledge for someone with that amount of study. For example, suppose a character has 11 ranks in Knowledge (religion) and Int 18 (+4). A DC 25 Knowledge check should be average information for him even though it would be uncommon or rare knowledge for someone with 5 ranks and Int 14 (and unattainable for someone with only 2 ranks and Int 14).evilbob said:My best example is Knowledge checks. It makes no sense that you could take 10 on something that is a measure of your knowledge, especially when being threatened makes no difference on the roll: you get one roll, and that's it. You either know or you don't. Spellcraft checks to determine properties of stuff also seem to fit into this category. Can you take 10 on these rolls?
Spellcraft functions like a knowledge check in many cases, though the circumstances are usually more practical. A character with 10 ranks and Int 20 should, with average effort, be able to identify any potion he looks at (provided he's not pressured by being threatened or distracted).
Sure, why not? If a character has invested enough skill points in each of those skills to make the DCs with average effort, why not let them? If you don't think the DCs are high enough, increase them. You are the DM, after all.evilbob said:What about hiding? If you're hiding and getting ready for an ambush and have all the time you need, can you take 10? What about jumping? What about profession checks to earn money - you're never really distracted or threatened then, can you just take 10? Handle animal? Survival checks to find food?