D&D 5E Survivor Core Classes- Fighter Wins!

GlassJaw

Hero
Barbarian 18
Bard 22
Cleric 20
Druid 20
Fighter 20
Monk 19​
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 22
Wizard 19

I like the contrast of Sorcerers compared to Wizards but the 5E version misses the mark, both mechanically and thematically. I don't think it's too difficult to fix though: more Sorcery Points, expanded metamagic abilities, more archetypes (especially those that expanded spells known).

The bard is great in 5E. Probably the best it's been. Lots of flavor and customization.
 

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Ed Laprade

First Post
Barbarian 18
Bard 22 +1 = 23.
Cleric 20
Druid 20
Fighter 20
Monk 19​ -2 = 17.
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 22
Wizard 19
 

rgoodbb

Adventurer
Barbarian 16 - Primal my a%*
Bard 23
Cleric 20
Druid 21
Fighter 20
Monk 17
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 22
Wizard 19
 

Harzel

Adventurer
Hmm, this is harder. Hating/liking the concept is not the same as hating/liking the 5e implementation. What to do, what to do?
Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 20
Monk 18
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 22
Wizard 19
 

Ath-kethin

Elder Thing
Barbarian 16 *
Bard 23
Cleric 20
Druid 19
Fighter 20
Monk 18
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 23 The most interesting casting class 5e has
Wizard 17 Flawed chassis makes every single wizard collect the same basic set of spells. Differences between the traditions are cosmetic at best.
 

Lanefan

Victoria Rules
Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 21
Monk 18
Paladin 17
Ranger 20
Rogue 22
Sorcerer 13
Warlock 20
Wizard 17

Where's all the pre-5e classes e.g. Illusionist, Assassin?
 


Phazonfish

B-Rank Agent
Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 21
Monk 18
Paladin 17
Ranger 18 - In an edition so finely balanced as 5e all classes seem fun, but this one is so meh it appears to have slipped under everyone's down vote radar.
Rogue 22
Sorcerer 11
Warlock 21 (was displaying one point lower than it should because someone got ninja'd)
Wizard 19 - How can it have so many archetypes and have all of them still be so appealing?
 
Last edited:

Yunru

Banned
Banned
Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 21
Monk 18
Paladin 17
Ranger 18
Rogue 22
Sorcerer 11
Warlock 22 This is good.
Wizard 17 This is bad.


Where's all the pre-5e classes e.g. Illusionist, Assassin?
Right where you'd expect them, in the Wizard and Rogue respectively (take that as you will, I'm sure they will ;) ).
 

Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 21
Monk 18
Paladin 17
Ranger 18
Rogue 22
Sorcerer 9 Tries too hard to be the wizard's little sibling.
Warlock 23 Also a huge fan.
Wizard 17

Sorcerer just gets no love. I'd just be as happy scrapping the class, putting a Dragon Patron in Warlock or something, and giving Wizard a metamagic school.
 

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