Sure Strike revisited

Styracosaurus

Explorer
I wanted to float an idea or two.

Sure Strike (alt. and edited)
At-Will ♦ Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength +2 vs AC
Hit: 1[W] damage.
Effect: You mark an additional adjacent enemy.

This would also impact the higher level encounter powers such as Precise Strike and Exacting Strike. I think these two encounter powers should be weapon specific (Flail, Spear, Polearm, Heavy Blade and Light Blade) to allow marking a number of adjacent enemies equal to your Dexterity modifier.
 
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I wanted to float an idea or two.

Sure Strike (alt.)
At-Will ♦ Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength +2 vs AC
Hit: 1[W] damage.
Weapon: If you are wielding a flail, spear, heavy blade or light blade you mark an additional adjacent enemy.

This would also impact the higher level encounter powers such as Precise Strike and Exacting Strike.

I've always had this issue with at-wills such as this. I don't know if a general ruling will work like this. Mainly due to other classes who don't mark in general getting the powers (careful attack for ranger). What about these attacks dealing extra damage based on a stat that is not primary, perhaps dexterity to classes without it as primary and maybe intelligence or wisdom for classes with dexterity as primary?
 

I just house-ruled 1[W]+Ability for Sure Strike and Careful Strike. Honestly, I think that's just fine as an at-will.
 

For the Fighter:
I think that there are other ways to make a power interesting rather than straight damage. Marking is how the fighter fulfills his role as a defender. Maybe the marking should be an effect rather than requiring a hit.

For the Ranger:
Careful Attack is not a worthwhile power. Twin Strike works better to hit and deal damage even if you add a stat modifier to Careful Attack for damage. Rangers just need a different at-will.
 

How about increase the accuracy by an amount of the users choice up to the amount of a secondary attribute and subtract that amount from the attacks base damage.
 

How about increase the accuracy by an amount of the users choice up to the amount of a secondary attribute and subtract that amount from the attacks base damage.

That would probably be less productive than just a +2 to hit.

Compare Sure Strike to Brash Strike:
Both have a +2 to hit while Brash Strike adds more damage at granting CA to the target.

Sure Strike needs something to make it more savory as a choice, but just adding damage is very mundane.

It was just a thought.
 

That would probably be less productive than just a +2 to hit..

Maybe you miss understood...

Start with a normal attack . I have a strength of 18 ie +4, so my normal strength gives me +4 to hit and +4 damage. my dex is say +2 ... then it would
end up +6 and +2. ... which is +2 better than giveing just a +2 on to hit

Or is it no better because it doesnt have any flavor stylistic benefit. I do not get the idea of marking unless its done by making yourself an in the face threat and marking more than one? should require some illusion power ;-)

Or maybe just make the thing a feat like a power attack and allow it to apply to any attack, including basic ones...
 
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I wanted to float an idea or two.

Sure Strike (alt.)
At-Will ♦ Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength +2 vs AC
Hit: 1[W] damage.
Weapon: If you are wielding a flail, spear, heavy blade or light blade you mark an additional adjacent enemy.
This is a fine fix, because it does something other than just "more damage" (which Reaping Strike or Twin Strike does better).

I'd make the extra Mark part of the Hit line (if it's not already), and throw away the Weapon part of it, because Sure Strike is less marginally attractive to wielders of +3 proficiency weapons (which are basically fails, spears, heavy blades and light blades).

Cheers, -- N
 


I think the simplest solution might be just to up the bonus on the original Sure Strike from +2 to +3. It might see some use that way.

Smeelbo
 

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