Terraism
Explorer
(This may belong in Rules - I'm not sure. I figure, house rules is more lenient, so I put it here.)
So, I'm trying to work up a price for a variant Staff of Power - all the non-spell abilities of a normal one, but with different spells. (Really, the issue is that I'd like to make an "Wu Jen friendly" staff. So, I figured the best bet would be to figure out the cost of all the spells in the staff, and then subtract that from the listed market price. Problem comes when - near as I can tell - the price for the spells in the staff alone work out to be nearly equal to the market price of the staff!
For a spell containing just the spells from a staff of power, market price is 202, 500 - 8,500 less than market price. Assuming the creator also has "Craft Arms & Armor," it's another 4,000 for the +2 enchantment bonus the staff carries. If not, it's 8,000 more. Assuming the former, since it's cheapest, we're now at 206,500 for the staff. 4,500 GP left. Now, abilities left to account for - a +2 luck bonus to AC and saving throws, and the double-damage Smite power. Either of those alone is worth, I think, far more than 4,500 gp. Add to that the retributive strike, and...
So, what do people think? Am I doing something wrong? Should there be a price break somewhere? Is the Staff of Power underpowered?
Here's my math, if someone's wondering how I got my numbers, but...
So, I'm trying to work up a price for a variant Staff of Power - all the non-spell abilities of a normal one, but with different spells. (Really, the issue is that I'd like to make an "Wu Jen friendly" staff. So, I figured the best bet would be to figure out the cost of all the spells in the staff, and then subtract that from the listed market price. Problem comes when - near as I can tell - the price for the spells in the staff alone work out to be nearly equal to the market price of the staff!
For a spell containing just the spells from a staff of power, market price is 202, 500 - 8,500 less than market price. Assuming the creator also has "Craft Arms & Armor," it's another 4,000 for the +2 enchantment bonus the staff carries. If not, it's 8,000 more. Assuming the former, since it's cheapest, we're now at 206,500 for the staff. 4,500 GP left. Now, abilities left to account for - a +2 luck bonus to AC and saving throws, and the double-damage Smite power. Either of those alone is worth, I think, far more than 4,500 gp. Add to that the retributive strike, and...
So, what do people think? Am I doing something wrong? Should there be a price break somewhere? Is the Staff of Power underpowered?
Here's my math, if someone's wondering how I got my numbers, but...
Code:
Spell Name Level Cheaper Price
1st (Highest) Globe of Invulner... 6 Yes 16,875
2nd (2nd high) Ray of Enfeeblement [H] 5 No 21,094
3rd Lightning Bolt [H] 5 No 14,063
4th Fireball [H] 5 No 14,063
5th Wall of Force 5 Yes 7,031
6th Hold Monster 5 Yes 7,031
7th Cone of Cold 5 Yes 7,031
8th Levitate 2 No 5,625
9th Continual Flame 2 No 5,625
10th Magic Missile 1 No 2,813
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