In the example given (which, TBF, would usually be resolved using Passive Perception), nothing triggered the Barbarian or the Cleric. They're just moving down the hall. In the fiction, we're figuring out whether any of them happened to spot the upcoming ambush; hear a small noise or something. The Cleric can't pray for success in advance on it because he's not aware of it until it's already happened.why is the barbarian looking if there is no reason to look? something triggered the barbarian to look (or somtehing suprised tha barbarian) if there is no suprise the same thing triggers the cleric
but if nothing triggered it, and as you said it should be passive, then I don't understand the issue/In the example given (which, TBF, would usually be resolved using Passive Perception), nothing triggered the Barbarian or the Cleric.
in an ambush (again) there is no need to argue if the cleric can or can not... if he is suprised, he can take no actions.They're just moving down the hall. In the fiction, we're figuring out whether any of them happened to spot the upcoming ambush;
again this is the use of the suprise rule... no house rule no argument just "Sorry this is a suprise"hear a small noise or something. The Cleric can't pray for success in advance on it because he's not aware of it until it's already happened.
and again I covered that "are they suprised or not able to see or interact with the other player"Similarly, the Cleric can't be everywhere and see everything at once. On many occasions, when another PC goes to attempt some action, the Cleric's attention may be otherwise engaged.
then I don't understand what you are argueingI'm happy to allow Guidance if the Cleric reasonably is aware that "something chancy is about to be attempted" and has a moment to pray for success before the actual attempt is made.
then I don't understand what you are argueing
why is the barbarian looking if there is no reason to look? something triggered the barbarian to look (or somtehing suprised tha barbarian) if there is no suprise the same thing triggers the cleric
Why are you looking anywhere at any time?why is he looking again?
why don't you know, are you suprised and/or not paying attention?
either A) it is a suprise (no actions, no guidence) or B) it is a situation where the PCs are not suprised and can take actions.
1st) any DM telling a player "not a chance in hell" instead of being an adult and explaining is someone I don't want to deal with at work where I am paid to deal with mean stupid people...let alone at a game with supposed friend
if I want to be alert to danger AND I can pull off a miricle from god helping me see better, this sounds like a GREAT reason to ask god for sight beyond sight...What? They're all looking forward as they advance down the hallway. Looking around, alert for danger.
but if we are alert to the danger, are we not already looking (and now we are looking)The DM determines that there is something they might notice, and asks for a Perception check as they reach the 30' mark.
here is the test. Call for 5 perception checks next game... but when they roll them tell them they see nothing, and if they ask out of game tell them "no nothing was really there" then see if the clerics is 'always' casting guidence... if so he may be under the impression that when ever there is an active roll there is an action... this still sounds like an out of game adult conversation you should have.The Cleric cant then ask to give Guidance, because he doesnt know there is anything there to notice (and thus cant know that there is a reason to help anyone) and the check has already been asked for.
and the difference is?Now, if the Cleric suspected there might be something before entering the hallway, he could always declare he will cast it pre-emptively on himself (or someone else) at the start of the hallway, and before they advance down it (and the even that triggers the perception check) of course.
9 out of 10 times I am not looking anywhere... I am thinking and I may or may not notice something. I am a poop excuse for an explorer though. I can walk into a room and not notice my dog is there, or sit in a room where my fiance is watching a show with my mother and they ask me what I think and I have 0 idea what is going on..."Wait what?"Why are you looking anywhere at any time?
good questionAnd why isnt the Cleric casting guidance on you then?
if I am controlling my cleric, and my cleric is not surprised and not unaware I expect I can cast any cantrip I have.No, it's not.
and if I am looking down my hall way in my home to see what that noise was AND I could magic up better sight "+1d4 perception" would I... most likely.No, I'll explain why. I already have in this thread.
Explanation:
1) Your PC must have a plausible, in game reason, to suspect there is a task at hand, or a challenge of skill,
Okay... so instead of saying no you ask "why now" right?where the result is in doubt, and important enough to go out of your way to assist in (you need to be able to explain to me what prompted your PC to assist in the task, and how you were aware there was a task that was being performed)
yes but we must also declair them at the table and not talk over... hence why I picked out the word "Before"2) Your PC must cast guidance before that moment passes,
retcons are funny things... but that is like the opposite of declaring you do something before something else.and not after the DM asks for the check to determine success or failure of what occurred in that moment. No retconning Guidance after the DM calls for the check.
so if someone says "I search the desk" and another player says "I help" that's cool, but if the player says "I search teh desk" and the DM gets "roll investigation" before the other player gets "I help" out that too bad!?!? that seems to encourage alot of over talking and interrupting that would be bad enough in person but would make virtual games all but impossible.Same deal with the Help action.
It does depend on the level of detail you are going for. For me, it becomes relevant due to a number of other consequences.I do not disagree with what you are saying (as far as the physical properties of a tent), but once PCs have progressed to 5th level and have widened the scope of their adventuring to the next tier of play enforcing things like "The night is cold, what temperature is your bedroll rated for" seems like it might be out of place.
If for no other reason than the fact that by 5th level almost any mundane equipment is effectively free and there is usually a STR20 character toting around all the party junk OR a haversack/bag that does the same magically.
As mentioned earlier in the thread, the lazy tent version might still be worth picking up as a ritual so it's not without merit, but I would argue that it doesn't warrant a 3rd level slot after the change.
I think a better fix would be to just make it work with the same from both sides, and allow a chance to destroy it via cumulative damage or STR and CHA saves.
For my sake, I would consider letting the cleric cast guidance. However, I also limit cantrips to Attribute mod + Proficiency bonus times per day. Once there is an opportunity cost people are more judicious in its use. I allow it to be cast somewhat mysteriously (the cleric has no knowledge or reason to cast it otherwise) as part of the game aspect of the RPG. The cleric feels moved by their Patron that an ally could use a blessing.Flamestrike said:Your PCs are sitting at a table in a tavern chatting. All but one (the Fighter) has their back to the Bar, and blocked by a wall. You determine that the Bartender - who is also secretly a Zentarim spy (and only visible to the Fighter) secretly pulls a lever, and sneakily enters a secret door to the basement. The Fighter is the only person possibly able to see this happen.
cool... I mean I love thaat the party doesn't do the whole "I only sit with my back to a wall" thing that I used to joke made everything look like the last supper.@GMforPowergamers
Your PCs are sitting at a table in a tavern chatting. All but one (the Fighter) has their back to the Bar, and blocked by a wall. You determine that the Bartender - who is also secretly a Zentarim spy (and only visible to the Fighter) secretly pulls a lever, and sneakily enters a secret door to the basement. The Fighter is the only person possibly able to see this happen.
Okay that's coolYou call for a Perception check, from the Fighters player, to see if his PC notices as the bartender make his sneaky exit.
sorry your suprised and can take no action...After you call for the check, the Cleric Player chimes in with 'I cast guidance!'
that's not at all the situation you framed before... and falls well into my two exception (surprised and/or not able to interact)Do you allow this, and if so why? How does the Cleric (oblivious to what is going on, and sitting there talking to the Rouge) know that at that very instant, the Fighter across the table from him is engaged in a test of skill to notice something that you dont know exists?
again that is simple "sorry your surprised"On what possible grounds did the Cleric suddenly (and for no apparent reason) leap forward and call for divine blessing in the name of Moradin, for the Fighter?
except it has not happened... it has been declaired (in this case in the DMs mind if not out loud) and the action IS resolving it has not resolved yet.And even if for some weird reason you WOULD allow it, and the cleric is somehow able to cast a blessing to assist a PC noticing something, to which you are oblivious, the event has already happened when the DM calls for the check. All we are checking for now is if the PC noticed the event happening.
here you go with retroactive again. It isn't retroactive in the game (not that I think many people are asking to use a spell when surprised anyway)How would it even be possible to retroactively provide the blessing,
skill check is the clue here... there are no skill checks in the story in the game... it is noticing it is looking, it is perceiving... Guidence out of game is "Bonus to a skill/ability" but in game it is "my god helps you do a thing...almost anything really" so anytime it is in qustion just ask "If the caster cast a diffrent spell would I allow it?" then think through what the interactions is.before the Bartender went through the secret passage, unknown to the Cleric, and with absolutely no visual (or other) clues that there was even a 'skill check' being undertaken at that instant in the first place?
We're not in combat, there is no surprise.sorry your suprised and can take no action...
about 6 weeks ago player of the rogue "I bet there are shadow beasts watching us, someone should check" fighter player "Um, yeah remember I suck at noticing anything someone else do it"