(Spell) Immolation [any ideas about it]

Is the fire damage magical or can it be doused before the end of the duration? Having it as normal fire would be pretty nifty, as an intellegent critter might turn to the nearby stream for relief, taking him out of the fight for a bit. Also, lighting up a horse in the middle of town would be fun for an evil character for a few rounds as the horse catches everything else on fire during its uncontrolled rampage.

Still, I think it's a bit strong, and needs at least a saving throw. Damage is fine at 10/round IMO.
 

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Why not just make it a flat 2d6 damage per round? Lowers the damage total a bit, but makes for more tension (if my character gets set on fire, it's more "fun" -- in the sense that tension and fear is fun -- to wonder how much damage he's going to take, than to tick off 10 hit points each round.)

The fact that it acts as a sort of defense is fun, actually. Needs some rules for what the immolated character can do -- I'd say require a Concentration check, DC 20, allowing only partial actions. Add that any successful attack that they make deals fire damage as well -- makes it a very two-edged sword.

Also, I wouldn't have people suffer 15d6 (!) damage for attacking them. Why is it worse (by FAR) to attack the guy who's on fire than to BE the guy who's on fire?

IMO, the only place the caster level should come into play is in the duration... Otherwise, you're effectively making the damage potential caster level SQUARED (!).

Neat spell though. Might put it at level 6 rather than five (considering there's no save), but still, definitely neat.
 

I take it the 1d6 damage per level is only the first time the character is attacked, and not each time during the duration?

If that's the case, cool.

I thinking it should catch things on fire, more flavorful and all. I don't like all these fire spells that don't light things on fire. By any logic I can come up with, that has to make the spell require more power & complexity. (Not in the mechanics, in the way of creating fire to burn stuff but denying the natural laws that would light it on fire afterwards.)

Also, I wouldn't have people suffer 15d6 (!) damage for attacking them. Why is it worse (by FAR) to attack the guy who's on fire than to BE the guy who's on fire?
It looks like the layer of fire is a simmering, flickering flame around the caster that will burst out onto the attacker
 

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