CreamCloud0
One day, I hope to actually play DnD.
offer two feats, or a feat+ASI (i wouldn't offer the option of two ASI though) instead of just one of either whenever they gain an ASI? if you're worried about fighters/rogues exploiting this with their extra feats just employ it only on the levels everyone gets an ASI.I'm going to be running a 5e game soon; all my players will be playing Dwarves, and I don't allow multi-classing, so I wanted to do something to help make characters feel more distinct and let players put their own spin on it.
One idea I had was updating the Feat/ASI to every 3 levels. Has anyone had any experience in 5e tinkering with the speed of ASI/Feat progression? I want my players to get more (and earlier) access to feats and other character-defining abilities. I worry that with the way class abilities are handed out this will leave the 4-8-12-16 as something of dead levels.
Would I be better served keeping progression as normal but using another mechanic (say, Blessings) in order to help my players better diversify and define their characters?
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