Cleon
Legend
Werepseudodragon
Werepseudodragon, Forest Gnome Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size, +2 natural, +4 chain shirt, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple: +3/–1
Attack: Longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)
Full Attack: Longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +7, Ref +3, Will +5
Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +11*ᴬ (+15 in forests), Listen +8, Spot +8
ᴬ includes –3 armor check penalty
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Werepseudodragon, Pseudodragon Form
Tiny Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 20 (+2 size, +2 Dex, +6 natural), touch 14, flat-footed 18
Base Attack/Grapple: +3/–5
Attack: Sting +7 melee (1d3 plus poison)
Full Attack: Sting +7 melee (1d3 plus poison) and bite +2 melee (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks: Poison
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., damage reduction 10/silver, drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 11, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +20* (+24 in forests), Listen +8, Spot +8
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Werepseudodragon, Hybrid Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 30 ft. (average)
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +3/+1
Attack: Sting +6 melee (1d4+2 plus poison); or bite +6 melee (1d2+2); or longsword +6 melee (1d6+2/19-20); or light crossbow +6 ranged (1d6/19-20)
Full Attack: Sting +6 melee (1d4+2 plus poison) and bite +1 melee (1d2+1) and 2 claws +1 melee (1d4+1); or longsword +6 melee (1d6+2/19-20) and sting +1 melee (1d4+2 plus poison) and bite +1 melee (1d2+1) and claw +1 melee (1d4+1); or light crossbow +6 ranged (1d6/10-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., damage reduction 10/silver, drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +16* (+20 in forests), Listen +8, Spot +8
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Environment: Temperate forests
Organization: Solitary, pair, or clutch (3-5)
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral good
Advancement: By character class
Level Adjustment: —
A petite humanoid dragon less than half as tall as a human, bat-winged and covered in fine scales the red-brown of autumn leaves. Its long flexible tail ends in a bulbous barb resembling a scorpion's stinger.
These drakanthropes of forest gnome and pseudodragon are extremely shy and reclusive, so it is hard to determine how rare they are. They are naturally benign and have been known to aid visitors to their woodland homes, although they avoid revealing themselves as they do so. If they must communicate with a stranger, werepseudodragons prefer to do so telepathically while in hiding. These creatures have a playful side and occasionally play pranks on others. This mischief is harmless or helpful if the other creature appears benevolent, but will aim to sabotage or repel a hostile intruder.
A forest gnome werepseudodragon is about 1 foot long in dragon form with a 2-foot tail and weighs about 7 pounds. In humanoid and hybrid form it stands 2 to 2½ feet tall. The forest gnome form weighs around 25 to 30 pounds, the hybrid form is about 40 pounds and has a 3- to 4-foot long tail.
This werepseudodragon speaks Draconic, Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals.
Combat
Forest gnome werepseudodragons avoid combat, preferring to use their stealth and spell-like abilities to avoid direct confrontations and lead opponents away. If forced to fight, they rely on their venomous sting.
Alternate Form (Su): A werepseudodragon can assume a bipedal hybrid form or the form of a pseudodragon.
Blindsense (Ex): A werepseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Drakanthropic Communication: A werepseudodragon can communicate with pseudodragons. It can speak Draconic when in dragon form even if the base dragon cannot.
Forest Gnome Traits: In addition to the forest gnome's automatic and bonus languages, pass without trace, spell-like abilities and racial skill bonuses, this werepseudodragon possesses the following:
● Low-light vision.
● Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons.
● +2 racial bonus on saving throws against illusions.
● Add +1 to the saving throw DCs for all illusion spells the gnome casts. This stacks with similar effects, such as the Spell Focus feat.
● +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
● +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome's class levels.
Poison (Ex): Injury, Fortitude DC 16, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-Like Abilities (Sp): 1/day—dancing lights, ghost sound (DC 12), prestidigitation. Caster level 1st.
Telepathy (Su): Werepseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: In dragon form, werepseudodragons have a chameleonlike ability that grants them a +4 racial bonus* on Hide checks. Forest gnomes have a +2 racial bonus on Craft (alchemy) and Listen checks as well as a +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
*In forests or overgrown areas, this bonus improves to +8.
The werepseudodragon presented here is a 1st-level forest gnome warrior, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Notes
Base Saves: Fort +2+3+2/3, Ref +0+3+0/+2, Will +0+3+0
Gnome Skills (8 SPs): Hide 2 ranks, Spot 2 ranks
Pseudodragon Skills (12 SPs): Hide 4 ranks, Listen 4 ranks, Spot 4 ranks
Total Skill Ranks: Hide 6 ranks (+ in forests and wooded or overgrown areas), Listen 4 ranks, Spot 6 ranks
Werepseudodragon, Forest Gnome Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size, +2 natural, +4 chain shirt, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple: +3/–1
Attack: Longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)
Full Attack: Longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +7, Ref +3, Will +5
Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +11*ᴬ (+15 in forests), Listen +8, Spot +8
ᴬ includes –3 armor check penalty
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Werepseudodragon, Pseudodragon Form
Tiny Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 20 (+2 size, +2 Dex, +6 natural), touch 14, flat-footed 18
Base Attack/Grapple: +3/–5
Attack: Sting +7 melee (1d3 plus poison)
Full Attack: Sting +7 melee (1d3 plus poison) and bite +2 melee (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks: Poison
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., damage reduction 10/silver, drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 11, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +20* (+24 in forests), Listen +8, Spot +8
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Werepseudodragon, Hybrid Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 2d12+6 (25 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 30 ft. (average)
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +3/+1
Attack: Sting +6 melee (1d4+2 plus poison); or bite +6 melee (1d2+2); or longsword +6 melee (1d6+2/19-20); or light crossbow +6 ranged (1d6/19-20)
Full Attack: Sting +6 melee (1d4+2 plus poison) and bite +1 melee (1d2+1) and 2 claws +1 melee (1d4+1); or longsword +6 melee (1d6+2/19-20) and sting +1 melee (1d4+2 plus poison) and bite +1 melee (1d2+1) and claw +1 melee (1d4+1); or light crossbow +6 ranged (1d6/10-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Alternate form, blindsense 60 ft., darkvision 60 ft., damage reduction 10/silver, drakanthropic communication, forest gnome traits, immunity to sleep and paralysis, low-light vision, pass without trace, scent, spell resistance 19, telepathy 60 ft.
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Skills: Craft (alchemy) +2, Hide +16* (+20 in forests), Listen +8, Spot +8
Feats: Alertness, Weapon Focus (light crossbow), Iron Willᴮ, Weapon Finesseᴮ
Environment: Temperate forests
Organization: Solitary, pair, or clutch (3-5)
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral good
Advancement: By character class
Level Adjustment: —
A petite humanoid dragon less than half as tall as a human, bat-winged and covered in fine scales the red-brown of autumn leaves. Its long flexible tail ends in a bulbous barb resembling a scorpion's stinger.
These drakanthropes of forest gnome and pseudodragon are extremely shy and reclusive, so it is hard to determine how rare they are. They are naturally benign and have been known to aid visitors to their woodland homes, although they avoid revealing themselves as they do so. If they must communicate with a stranger, werepseudodragons prefer to do so telepathically while in hiding. These creatures have a playful side and occasionally play pranks on others. This mischief is harmless or helpful if the other creature appears benevolent, but will aim to sabotage or repel a hostile intruder.
A forest gnome werepseudodragon is about 1 foot long in dragon form with a 2-foot tail and weighs about 7 pounds. In humanoid and hybrid form it stands 2 to 2½ feet tall. The forest gnome form weighs around 25 to 30 pounds, the hybrid form is about 40 pounds and has a 3- to 4-foot long tail.
This werepseudodragon speaks Draconic, Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals.
Combat
Forest gnome werepseudodragons avoid combat, preferring to use their stealth and spell-like abilities to avoid direct confrontations and lead opponents away. If forced to fight, they rely on their venomous sting.
Alternate Form (Su): A werepseudodragon can assume a bipedal hybrid form or the form of a pseudodragon.
Blindsense (Ex): A werepseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Drakanthropic Communication: A werepseudodragon can communicate with pseudodragons. It can speak Draconic when in dragon form even if the base dragon cannot.
Forest Gnome Traits: In addition to the forest gnome's automatic and bonus languages, pass without trace, spell-like abilities and racial skill bonuses, this werepseudodragon possesses the following:
● Low-light vision.
● Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons.
● +2 racial bonus on saving throws against illusions.
● Add +1 to the saving throw DCs for all illusion spells the gnome casts. This stacks with similar effects, such as the Spell Focus feat.
● +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
● +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome's class levels.
Poison (Ex): Injury, Fortitude DC 16, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-Like Abilities (Sp): 1/day—dancing lights, ghost sound (DC 12), prestidigitation. Caster level 1st.
Telepathy (Su): Werepseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: In dragon form, werepseudodragons have a chameleonlike ability that grants them a +4 racial bonus* on Hide checks. Forest gnomes have a +2 racial bonus on Craft (alchemy) and Listen checks as well as a +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
*In forests or overgrown areas, this bonus improves to +8.
The werepseudodragon presented here is a 1st-level forest gnome warrior, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Notes
Base Saves: Fort +2+3+2/3, Ref +0+3+0/+2, Will +0+3+0
Gnome Skills (8 SPs): Hide 2 ranks, Spot 2 ranks
Pseudodragon Skills (12 SPs): Hide 4 ranks, Listen 4 ranks, Spot 4 ranks
Total Skill Ranks: Hide 6 ranks (+ in forests and wooded or overgrown areas), Listen 4 ranks, Spot 6 ranks
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