Cleon
Legend
Silver Slime Megalium Working Draft
Silver Slime Megalium
Huge Ooze
Hit Dice: 10d10+70 (125 hp)
Initiative: -5
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 13 (-2 size, -5 Dex, +10 natural), touch 3, flat-footed 13
Base Attack/Grapple: +7/+26
Attack: Up to 10 pseudopod tools* +12 melee (1d8+7 plus 2d6 energy) or up to 10 pseudopod beamtorches* +6 ranged touch (4d8 energy)
Full Attack: Up to 10 pseudopod tools* +12 melee (1d8+7 plus 2d6 energy) or up to 10 pseudopod beamtorches* +6 ranged touch (4d8 energy)
* See pseudopod weaponry for full details
Space/Reach: 15 ft./10 ft.
Special Attacks: Acid, improved grab, pseudopod weaponry
Special Qualities: Blind, blindsight 60 ft., half damage from slashing or piercing, ooze traits, vulnerability to fire
Saves: Fort +9, Ref -3, Will -3
Abilities: Str 25, Dex 1, Con 24, Int —, Wis 1, Cha 1
Skills: Climb +15
Feats: —
Environment: Any aquatic, forest, swamp, and underground
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 11-15 HD (Huge); 15-30 HD (Gargantuan); 31-49 (Colossal)
Level Adjustment: —
A small lake of steel-grey slime that flows with disturbing purpose. A host of liquid tentacles ooze out of its surface, their tips solidify into a strange assortment of tools and nozzles.
The silver slimes of some military complexes have an additional stage to their life cycle, the megalium, a combat form that allows them to attack invaders must like antibodies fighting an infection. If intruders damage a complex maintained by these militarized silver slimes, the individual silver slime swarms and slugs flow together and form megaliums to repel or dissolve the invaders. If silver slimes are numerous enough, they can form megalium so immense they can envelop the ships the invaders landed in too. The commander of a slime-equipped military complex usually possesses the ability to trigger or cancel a megalium transformation from the facility's control center.
The transformation into a megalium takes only a round once sufficient silver slimes have congregated together. The megalium will break apart into many Tiny silver slimes if it takes sufficient damage to destroy it. These tiny oozes are exhausted from the effort of becoming a megalium, so need to feed and rest for at least a few days before they have the energy to gather into silver slime swarms.
A typical silver slime megalium is an aggregate of around ten or a dozen silver slime swarms or silver slime slugs. It is roughly 15 feet across and 1 feet thick and weighs from 5,000 to 10,000 pounds. The largest megalium can measure 100 feet across, about 10 feet thick, and weigh up to 1000 tons.
COMBAT
Unlike normal silver slimes, megalium aggressively pursue intruders and attack them with its weaponized pseudopods. Its pseudopods can do both normal and energy damage. A megalium randomly selects what type(s) of damage each of its pseudopod weapons does (so different pseudopods can do different damage) and if an opponent proves resistant to that form of damage it instinctively switches to another randomly generated damage type.
Megalium keep on attacking until they are destroyed or all their opponents have left the facility they are guarding.
Acid (Ex): A silver slime's acid does not harm metal or stone.
Pseudopod Weaponry (Ex): As a free action, a silver slime megalium can form its pseudopods into weapons. The megalium can produce any combination of tools and beamtorches it requires, and it can use pseudopod weaponry with different energy types at the same time.
Melee Tool: This pseudopod tool is a melee weapon that inflicts 1d8+7 damage (piercing, slashing, and bludgeoning) plus 2d6 energy damage. The energy damage can be acid, cold, electricity, fire, or sonic.
Beamtorch: This pseudopod has a rod-like tip that can shoot a stream of energy as long as the megalium's reach (10 ft. for a typical Huge specimen). A beamtorch is a ranged touch attack with a +5 racial bonus to attack that does 4d8 energy damage. The energy damage can be acid, cold, electricity, fire, or sonic.
Improved Grab (Ex): To use this ability, a silver slime megalium must hit with a pseudopod tool attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and deals damage automatically every round. Silver slime megaliums have a +4 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
ADVANCED MEGALIUMS
A Gargantuan silver slime megalium can use up to 15 pseudopod weapons simultaneously and its beamtorches have a 15 ft. range and do 6d8 damage. A Colossal megalium can extrude up to 20 pseudopod weapons and its beamtorches have a 20 ft. range and do 9d8 damage.
Originally appeared in SJA1 - Megalium (1991).
Silver Slime Megalium
Huge Ooze
Hit Dice: 10d10+70 (125 hp)
Initiative: -5
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 13 (-2 size, -5 Dex, +10 natural), touch 3, flat-footed 13
Base Attack/Grapple: +7/+26
Attack: Up to 10 pseudopod tools* +12 melee (1d8+7 plus 2d6 energy) or up to 10 pseudopod beamtorches* +6 ranged touch (4d8 energy)
Full Attack: Up to 10 pseudopod tools* +12 melee (1d8+7 plus 2d6 energy) or up to 10 pseudopod beamtorches* +6 ranged touch (4d8 energy)
* See pseudopod weaponry for full details
Space/Reach: 15 ft./10 ft.
Special Attacks: Acid, improved grab, pseudopod weaponry
Special Qualities: Blind, blindsight 60 ft., half damage from slashing or piercing, ooze traits, vulnerability to fire
Saves: Fort +9, Ref -3, Will -3
Abilities: Str 25, Dex 1, Con 24, Int —, Wis 1, Cha 1
Skills: Climb +15
Feats: —
Environment: Any aquatic, forest, swamp, and underground
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 11-15 HD (Huge); 15-30 HD (Gargantuan); 31-49 (Colossal)
Level Adjustment: —
A small lake of steel-grey slime that flows with disturbing purpose. A host of liquid tentacles ooze out of its surface, their tips solidify into a strange assortment of tools and nozzles.
The silver slimes of some military complexes have an additional stage to their life cycle, the megalium, a combat form that allows them to attack invaders must like antibodies fighting an infection. If intruders damage a complex maintained by these militarized silver slimes, the individual silver slime swarms and slugs flow together and form megaliums to repel or dissolve the invaders. If silver slimes are numerous enough, they can form megalium so immense they can envelop the ships the invaders landed in too. The commander of a slime-equipped military complex usually possesses the ability to trigger or cancel a megalium transformation from the facility's control center.
The transformation into a megalium takes only a round once sufficient silver slimes have congregated together. The megalium will break apart into many Tiny silver slimes if it takes sufficient damage to destroy it. These tiny oozes are exhausted from the effort of becoming a megalium, so need to feed and rest for at least a few days before they have the energy to gather into silver slime swarms.
A typical silver slime megalium is an aggregate of around ten or a dozen silver slime swarms or silver slime slugs. It is roughly 15 feet across and 1 feet thick and weighs from 5,000 to 10,000 pounds. The largest megalium can measure 100 feet across, about 10 feet thick, and weigh up to 1000 tons.
COMBAT
Unlike normal silver slimes, megalium aggressively pursue intruders and attack them with its weaponized pseudopods. Its pseudopods can do both normal and energy damage. A megalium randomly selects what type(s) of damage each of its pseudopod weapons does (so different pseudopods can do different damage) and if an opponent proves resistant to that form of damage it instinctively switches to another randomly generated damage type.
Megalium keep on attacking until they are destroyed or all their opponents have left the facility they are guarding.
Acid (Ex): A silver slime's acid does not harm metal or stone.
Pseudopod Weaponry (Ex): As a free action, a silver slime megalium can form its pseudopods into weapons. The megalium can produce any combination of tools and beamtorches it requires, and it can use pseudopod weaponry with different energy types at the same time.
Melee Tool: This pseudopod tool is a melee weapon that inflicts 1d8+7 damage (piercing, slashing, and bludgeoning) plus 2d6 energy damage. The energy damage can be acid, cold, electricity, fire, or sonic.
Beamtorch: This pseudopod has a rod-like tip that can shoot a stream of energy as long as the megalium's reach (10 ft. for a typical Huge specimen). A beamtorch is a ranged touch attack with a +5 racial bonus to attack that does 4d8 energy damage. The energy damage can be acid, cold, electricity, fire, or sonic.
ADVANCED MEGALIUMS
A Gargantuan silver slime megalium can use up to 15 pseudopod weapons simultaneously and its beamtorches have a 15 ft. range and do 6d8 damage. A Colossal megalium can extrude up to 20 pseudopod weapons and its beamtorches have a 20 ft. range and do 9d8 damage.
Originally appeared in SJA1 - Megalium (1991).
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