Particle_Man
Explorer
I was thinking of a Human Sorcerer (Verdant bloodline) that takes the feat "Expanded Arcana" to get an extra spell known at max. level, and uses favoured class bonus as often as possible to get an extra spell known at (max.level - 1). I would even pick traits Magical Talent (stabilize) and Sacred Touch, to give more options. Just to complete the picture I would take Fleet as the bonus feats for the bloodline. So in some ways the character would be simpler, albeit with more spells known.
But on to "spells known". I think the table would start to look like this:
Table: Sorcerer Spells Known (if human sorcerer with right feats and class bonus)
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 4 — — — — — — — —
2nd 7 4 — — — — — — — —
3rd 8 6+ — — — — — — — —
4th 9 7+ 1 — — — — — — —
5th 9 9+ 3+ — — — — — — —
6th 10 9+ 4+ 1 — — — — — —
7th 10 10+ 6+ 3+ — — — — — —
8th 11 10+ 6+ 4+ 1 — — — — —
9th 11 10+ 7+ 6+ 3+ — — — — —
10th 12 10+ 7+ 6+ 4+ 1 — — — —
11th 12 10+ 8+ 7+ 6+ 3+ — — — —
12th 12 10+ 8+ 7+ 6+ 4+ 1 — — —
13th 12 10+ 8+ 7+ 7+ 6+ 3+ — — —
14th 12 10+ 8+ 7+ 7+ 6+ 4+ 1 — —
15th 12 10+ 8+ 7+ 7+ 7+ 6+ 3+ — —
16th 12 10+ 8+ 7+ 7+ 7+ 6+ 4+ 1 —
17th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 3+ —
18th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 4+ 1
19th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 6+ 3+
20th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 7+ 4+
The "+" is for the bloodline.
So, two questions, each subdivided:
1 a) Is this increase in spells known enough to bump the sorcerer from Tier 2 to Tier 1?
1 b) If not, what is the minimum number of spells known by level that would be required to do so (I assume that "spells known: all on sorcerer/wizard spell list" would do so, but that a lesser amount would also do so).
2 a) Given the increase in spells known, the verdant bloodline and the above traits, and spells from the Pathfinder Core Book and the Advanced Players Guide, what would be good sorcerer spells to take?
2 b) Which would be good spells to keep, and which would be good to trade off at even numbered levels (4th to 20th, inclusive)?
But on to "spells known". I think the table would start to look like this:
Table: Sorcerer Spells Known (if human sorcerer with right feats and class bonus)
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 4 — — — — — — — —
2nd 7 4 — — — — — — — —
3rd 8 6+ — — — — — — — —
4th 9 7+ 1 — — — — — — —
5th 9 9+ 3+ — — — — — — —
6th 10 9+ 4+ 1 — — — — — —
7th 10 10+ 6+ 3+ — — — — — —
8th 11 10+ 6+ 4+ 1 — — — — —
9th 11 10+ 7+ 6+ 3+ — — — — —
10th 12 10+ 7+ 6+ 4+ 1 — — — —
11th 12 10+ 8+ 7+ 6+ 3+ — — — —
12th 12 10+ 8+ 7+ 6+ 4+ 1 — — —
13th 12 10+ 8+ 7+ 7+ 6+ 3+ — — —
14th 12 10+ 8+ 7+ 7+ 6+ 4+ 1 — —
15th 12 10+ 8+ 7+ 7+ 7+ 6+ 3+ — —
16th 12 10+ 8+ 7+ 7+ 7+ 6+ 4+ 1 —
17th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 3+ —
18th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 4+ 1
19th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 6+ 3+
20th 12 10+ 8+ 7+ 7+ 7+ 6+ 6+ 7+ 4+
The "+" is for the bloodline.
So, two questions, each subdivided:
1 a) Is this increase in spells known enough to bump the sorcerer from Tier 2 to Tier 1?
1 b) If not, what is the minimum number of spells known by level that would be required to do so (I assume that "spells known: all on sorcerer/wizard spell list" would do so, but that a lesser amount would also do so).
2 a) Given the increase in spells known, the verdant bloodline and the above traits, and spells from the Pathfinder Core Book and the Advanced Players Guide, what would be good sorcerer spells to take?
2 b) Which would be good spells to keep, and which would be good to trade off at even numbered levels (4th to 20th, inclusive)?