Pathfinder 1E Sorcerer/Oracle/Mythic Theurge? Anyone tried it?

If this becomes a doube post, it is because it seems the internetz ate my first reply.

There was an NPC Sorcerer/Favored Soul (3.5 oracle-look-alike)/Mystic theurge and she became the cohort of one of the players in my campaign. I leveled her up to lvl 18. Her role was buffer and general support, including some healing. At levels past 12, she shone quite brightly. The party had no cleric or wizard, and she stepped in to hand out many, many buffs, acting as a power-multiplier for the whole party. Rarely did she contribute much directly, so it was a very NPC-ish role.

Important part bolded. Alongside a real caster, she would have sucked goat's balls in comparison. In a party without one, even a theurge build can feel powerful.
 

log in or register to remove this ad

As a buffer/support character, twice as many spells but at 2 levels lower (4th level tops instead of 6th level tops in this case) works quite well. And the party did have other casters, a lot of them in fact - druid, sorcerer, spellsinger, and ranger. Just no cleric or wizard.
 

A Wayang Oracle with the Eldrich hertiage line of feats is a better choice for a mix of Oracle/sorceror.

That way you get bloodline powers and can pick illusion spells from the arcane list. If you choose thecarcane blood line you can choose even more sorceror spells. Heck you can choose multiple bloodlines.
 

The problem with a lot of delayed-entry Mystic Theurge concepts is that by the time you're reaping the benefits of being a mystic theurge - level nine - you're at the point where a lot of campaigns start to break down a bit anyway. You're volunteering to spend months of real-life time playing a spellcaster that's mostly limited to level-one spells - the same few level one spells, to boot - for the concept. Here's the kicker: you don't even really start to pull away in terms of spells/day until you're a few levels into mystic theurge, which is supposed to be the selling point of the whole thing.
 

And to think there was a time when people summarily banned the MT for being too powerful...

I've played one quite a bit--in groups that also had dedicated casters--and I think the trick to being an effective MT is threefold:

1) Work _with_ the other casters. Your spells cover their gaps, and their spells cover yours.
2) When possible, choose spells that are less reliant on caster level. It's obvious, but it's easy to forget when you're flipping through books 5 minutes before the session starts.
3) Remember that you have a broader selection of potentially useful magic items than anyone else.

David Noonan
DM Rampant
 

Also, in really high-level games, remember that the Mystic Theurge is only 10 levels. At level 18 (16 for a wizard/cleric) you run out of Mystic theurge levels and must henceforth advance in only one of your spellcasting classes - unless you dig up some other PrC with dual class advancement.
 

That's what happened to me, manobarbs! I just got my MT to ninth level, then two of the players in the group that were dating broke up, somebody got a weekend job, I and a couple others moved, still in the same metro area but further away and very inconvenient locations, and it all just fell apart.
 

Generally, the cleric/wizard combo works better for several reasons. Both sorcerer and oracle have level-based class abilities that are not improved by mystic theurge. You'd have to actually live with the oracle handicap without ever getting to the point it becomes an advantage. The sorcerer bloodline will never get off the ground - almost no bonus spells! Also, a cleric/wizard would have unprecedented spell selection, often able to select the best spells for nearly any situation. Furthermore, a high-level cleric/wizard could build one class after hitting level 10 mystic theurge and gain level 9 spells in that class by level 20.

The only advantages I see for sorcerer/oracle is that they depend on only one stat (Charisma vs. Intelligence/Wisdom), and they have freer use of the spells they do know.
 

I very strongly agree. Since a Muystic Theurge will never have access to the same high spells levels, being a few attribute points behind doesn't matter so much. A few bonus spells less is more than made up for with the dual spellcasting classes.
 

You'd have to actually live with the oracle handicap without ever getting to the point it becomes an advantage.
Not true, actually. Reread the text for the class feature. It says "An Oracle's Curse is based on her Oracle level plus one for every two levels or Hit Dice other than Oracle." [boldface mine]. A lot of people miss that, but it's a commonly-used trick to take 1 level of Oracle with the Lame curse and go for 8 levels of Barbarian to make the character immune to the Fatigued condition after ending a Rage- and thus be able to start another one instantly and "Rage-hop" before 17th level.

The rest of what was said about losing out on important class powers is totally accurate, I just wanted to be sure that this part was too. Carry on! ;)
 

Remove ads

Top