I think people believe the highest stat possible is all important, not sure I agree. Slightly lower stats aren't going to be notice. Significantly different stats that you are likely to get in a group with true roll 4d6 drop lowest does have an impact. In a group of 6, odds are 1 person will win the dice lottery and 1 will lose out. I did some random generation a whileI would argue part of the problem here is system. 5e strongly, strongly encourages pushing for the highest stats possible, because they're vitally important to the mechanics of play. They effect virtually every roll you make, and the bonuses go up too fast IMO. TSR's shallower curve made it more reasonable to play with lower stats.
To each there own. I think if everyone in the group starts out roughly equal it all works out fairly well. The very first 5E game we played, we used 3.5's heroic point buy. It was an interesting experiment, but we all felt OP and I have no plans on doing that again.
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