D&D General Snails: Threat or Menace? (in Dungeons and Dragons)

I am a fan of Bastion Press's 3.5 Into the Black which includes the snailfolk, a people who have a distrust of those who hide bones inside their flesh:

In the eyes of the casual observer, snailfolk display no sense
of urgency, an admirable racial trait commonly appearing
in humanoid folklore and children’s tales. A snailfolk is a
gray skinned gastropod of humanoid shape with a 4 foot
diameter shell on its back. Four flexible stalks and an oval
orifice functioning as a mouth are the only discernible
features on its face. Two elephantine, tree trunk legs
tapering slightly outward from the bottom of its shell
provide the creature its only means of locomotion, dragging
it along the ground. A thin slime coats their pliant bodies,
inhibiting them from wearing any clothing.
Snailfolk begin life as small, 8 inch long gastropods,
appearing no different from the standard garden snail. They
crawl slowly about on their single rubbery “foot,” leaving
behind a glistening trail of viscous goo in their wake.
Because of this distinctive signature, they are extremely easy
to track until their slime evaporates an hour later. As they
continue to mature, their developing bodies undergo a
subtle metamorphosis. Their rubbery body exhibits more
flexibility, allowing the creature to stand upright on its two
legs. In this posture, snailfolk utilize their two arms to wield
weapons and perform a variety of simple tasks such as
grasping objects. Despite the presence of humanoid limbs,
snailfolk retain the ability to walk along sheer surfaces
reducing their already limited speed in half.
Adult snailfolk stand 6 feet tall and weigh 250 pounds,
thanks largely to the hard shell affixed to their backs.
Lacking vocal organs, snailfolk depend upon their limited
telepathic abilities to communicate.

Habitat/Society
Snailfolk are strict vegetarians, subsisting solely upon
lichen, fungi, and mosses. They view the consumption of
flesh as a barbaric trait suitable only for the lower animals,
an opinion that they demonstratively state at every available
opportunity. Despite their dogmatic view on the
aforementioned subject, other races including carnivorous
humanoids treat snailfolk fairly well. Some confuse their
slow, deliberate nature for stupidity, causing them to
entirely dismiss them as a threat, while others rely upon
their telepathic abilities to serve as translators between
various subterranean beings.
Because of their rather slow nature, the concept of speed
utterly fascinates snailfolk. A potion of haste fetches a king’s
ransom for the elusive elixir, and some reports claim that
snailfolk develop an addition to the magical substance.
Sorcerers and wizards frequently specialize in spells and
magical items that increase speed, making haste the most
popular spell in their arsenal of magic. Some adventurous
merchants from the surface brave the perils of subterranean
travel just to engage in the lucrative business of selling
potions, items and scrolls containing the highly sought after
speed enhancing magic.
As invertebrates, snailfolk find the notion of a skeleton
completely unnerving. They view arthropods and other
creatures with an exoskeleton with somewhat less
suspicion; yet they naturally view invertebrates as the
pinnacles of biological design. Snailfolk believe that
covering the skeleton with layers of flesh indicates that the
creature is obviously hiding something, a belief continually
borne out in their voluminous folklore on the subject. They
take gleeful pride when breaking someone’s bones (even a
friend’s) with their blunt weapons, as it is sure to “teach
the skeleton inside a lesson.” A snailfolk encountering a
pile of bones in a creature’s lair takes the precaution of
breaking each bone in half, just in case they get any nasty
ideas about animating as a skeleton.
Like many gastropods, snailfolk are a hermaphroditic
race; each member possesses both male and female
reproductive organs. Snailfolk cannot impregnate
themselves, but both partners can walk away pregnant from
a single encounter.
 

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I thought you were talking about the movie. and Snails.

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The funny thing is, I'm playing the CRPG Curse of the Azure Bonds, and the section I'm in is literally crawling with giant slugs. If you read the thread where I'm detailing my play-through, you'll see that I ran into one in the last post, and in the next post (I think, it depends on whether I can fit the huge battle before into one post) we'll be encountering some more.
 

okay

Turning this into a let's read.

1st book
Zombie snails by Alessi, Jolene, author

Gather around, children, we'll see how to turn a real-life book into gaming material.

"The Lowly Snail can be found around North America and the rest of the world."

How this can be used in gaming. The Forgotten Realms uses Canada as a basis.

Aka The Western Realms is Snail Territory.

"but one kind of snail has another organism to watch out for - a worm called Leucochloridium paradoxum. This parasite takes over the Snails body and brain."

This means all Snails are good, and all evil snails are parasite controlled.

"L. paradoxum is a flatworm that has a small flat body when it is an adult."

"It's final host is a bird."

We can include other bird-like monsters such as Owl Bears, Griffons, and hippogriffs.

Let's jump over to page 12

"Disco Snail."

The side effect of evil snails is they have psychedelic shells generated by parasites.

The mutation of Flail snails' antimagic shell might be parasite-based.

That's your first read on this thread.

I'm accepting other future snail-related books on this thread.

My stipulations.
1. They need to be able to be read online. I can use places like the Gutenberg Press. PM me any leads, as I want to screen any links to avoid posting pirated material.
2. Expect reaching- oh, so much reaching.

I thank you all.
 


In the before-times, long before the Great Cutification of all things, there was Conan of Cimmeria who fought/ran away from a giant snail haunting an ancient abandoned city. It was a very big snail (or was it a slug?) that was very fast. Not cute at all. Viscous. Where's my Holy Hand Grenade.
 

I had some large, but not threateningly giant snails kill two PCs in a way that could not be ressurected.

I had been making a point of pointing out the snail all around a dungeon, how they were the size of dinner plates. PCs killed some easily, they were not a threat. They kept making jokes about how this was forboding about a giant snail encounter and how easy it would be. I kept describing how slick the floor was with mucus and how it gave a slippery organic feel to the smooth stone, like a HR Geiger painting.

Anyway, they PCs make their jokes, then go dashing down a stone ramp that curves around a gigantic chasm. Ignoring the snail mucus. Two failed Dex saves later, two PCs are plummetting off the edge into the abyss.
 


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