Level Up (A5E) Sins of the Scorpion Age, Sword and Sorcery Campaign Setting

Current thought: The easternmost town as a Georgio-Caucasia type locale. To the Southwest, the Scythian style culture which is adapting to rapid desertification.

So a thing about the Sahara is that it didn't exist 5,500 years ago. It was largely copses of trees in grasslands. But desertification began around that time. Around 3,500bc the desertification -rapidly- increased and the Sahara exploded across Northern Africa. I'm thinking this setting is around the same sort of situation. Il'sha-ah used to be a river-city in a Savannah among a variety of other communities stretching all the way to Imba.

But the Desertification is one of the Curses, or so it is thought. And over a few generations it expanded, rapidly, across the world, swallowing villages and rivers, lakes, and forests. Somewhere in the sands is the petrified forest, still sticking up out of the sand dunes.

So the Scythian Styled People may have hung out in the Musarra-Achelb savannahs and mostly retreated northeast as the desert spread, though some would of course become itinerant nomads of the new desert with camels and the like. And in the Northeast... Forest Curse. The place that used to be wide plains became thick forest to make it suck even harder for those Horse-Riding-people...

Perhaps the Beast's curse...
 
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You talked earlier of petrified forests. Could they also be part of the curse, and include petrified dryads within the trees, perhaps attempting to communicate for help to free them?
Historically, the Scythians may have inspired the legends of centaurs. This might be worth developing culturally.
 

Regarding Ellenici; just a thought, but classical Greece has been played out a few times in D&D, but Mycenaean Greece much less so (if at all). Instead of cities of marble, perhaps cities of cyclopean stone, and armour of bronze based on the Dendra panoply.
 

Artist impression of Mycenaean warrior, based on Dendra
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Fairly recent desertification is a cool idea, and leaves lots of opportunity for ruined, sand-coked cities, haunted by.......
 

You talked earlier of petrified forests. Could they also be part of the curse, and include petrified dryads within the trees, perhaps attempting to communicate for help to free them?
Historically, the Scythians may have inspired the legends of centaurs. This might be worth developing culturally.
Definitely something to look into, yes. I also like the image of the Scythians, now Kyrans, being forced back not by military power, but expanding sands...
Regarding Ellenici; just a thought, but classical Greece has been played out a few times in D&D, but Mycenaean Greece much less so (if at all). Instead of cities of marble, perhaps cities of cyclopean stone, and armour of bronze based on the Dendra panoply.
The whole setting is gonna be kinda Bronze-agey, I think. Not going to make the weapons and armor do less damage or act less protectively, but that sort of style and era, for sure.

And definitely more Mycenean than Classical. Less "Center of Reason" and more "Warring Island Nations".
 

I remember with some fondness, an adventure called Lone and Level Sands (presumably a reference to Shelley) in White Dwarf 48, featuring a Dune Stalker. The adventure itself would fit your setting, and the dune stalker, which later made its way into the 1E Fiend Folio would also fit as an evil from the Earth Dweller.
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The legend of Ukada and Isra could definitely figure in a bull-dancing cultural aspect on one of the islands, similar to Minoan Crete?
 

The legend of Ukada and Isra could definitely figure in a bull-dancing cultural aspect on one of the islands, similar to Minoan Crete?
Actually happened down in Musarra as a coy retelling of both the tale of Gilgamesh and Enkidu at Uruk -and- the wrestling match between Jacob and the Unnamed Angel which lead to his renaming as "Yisrael" or "Wrestles with the Divine".

So a bit further south from the Islands of Ellenici!
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