well played this for the first time in ages (see posts above) the other day
roll up for fairly easy. not 100% on how advancement works, but will sort that out as it becomes important
random stat rolling seemed ok, except party mercanery had v low WS and S.
we played the scenario in the back of the main book. Combat looks like it could get complicated but we did it ok, and it seemed no faster/slower/lethal/less lethal than D&D.
i played an apprentice wizard (with only 22 fellowship, so fun to play)
Gameworld seemed ok.
we have banned the words 'snotling, gobbos and orc boyz' and are pretending things dont look so cartoony.
cast 4 magic bolts and a few easier spells. No problems
earned 150xp!
another session next week
John