hornedturtle
First Post
Thanks to the very nicely posted suggestion from Wik here is mu second attempt at some necromancer love.
Sculpt skeleton:
By using select bones from from several dead creatures you can create more powerful undead.
Benefit:
You can harvest bones from dead creatures, for every HD the dead creature had you get one bunch of bones (BoB). When creating a skeleton with a spell such as animate dead these BoB's can be used. The resulting Skeleton has HD equal to the BoB used to make it.
HD ----- Size ---------- NA bonus -- STR bonus -- Claw Damage
1-5 ----- med ------------ +2 -------- +0 ---------- 1d4
6-15 ---- larg ------------ +3 -------- +2 ---------- 1d6
11-25 --- huge ----------- +4 -------- +4 ---------- 1d8
26+ ----- Gargantuan ----- +5 -------- +6 ---------- 2d6
Use the Human Warrior Skeleton for base statistics.
special: You cannot use more BoB's then the HD limit for the spell you use. ex. When casting Animate dead you cannot create undead exceeding twice your caster level, likewise you cannot use more BoB then twice your caster level.
Creatures you harvest bones from must have a discernible skeleton and can only be harvested from once.
Sculpt skeleton Armor:
You know how to place the bones in a skeleton for greater defense.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's natural armor bonus. For each HD removed in this manner increase the natural armor bonus by 1.
Sculpt Skeleton Claws:
You know how to make a skeleton's claws do more damage.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's claw damage. For each HD removed in this manner increase the claw damage by one step. (1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6)
Sculpt Skeleton Strength:
You know how to place bones yo give more oomph.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's Strength. For each HD removed in this manner increase the Strength bonus by 1.
Sculpt Skeleton Density:
You know how to use bones so that they take up less space.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can Decrease it's size. For each HD removed in this manner decrease it's size category by one step.
Special: This feat does not allow a skeleton to be created smaller then Medium size. Use the new size category for base bonuses.
Sculpt Skeleton Durability:
You know how to place bones to create greater durability in skeletons.
Prerequisites: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can give it bonus hp per HD. For each HD removed in this manner the gets +1 HP per HD.
or
Benefit:
By lessening the HD of the skeleton to be created You can increase it's damage reduction. For each HD removed in this way increase it's damage reduction increases by one.
(not sure on that one)
Sculpt Skeleton Spark of darkness.
Your ability to manipulate the bones of a skeleton borders on divinely inspired.
Prerequisite: Sculpt Skeleton and three other Sculpt skeleton feats.
Benefit:
By dividing the HD of the skeleton created it gains fast healing 1.
Special: This feat may only be applied once to any skeleton. This feat is applied before any other sculpt skeleton feat.
I think i might need to add turn resistance equal to the HD removed to all of these feats because it would make turning or rebuking these skeletons easy if the HD were reduced enough. Also this could be ver abusive with command undead since they have no intelligence. Perhaps if i added a clase that if you lose control of the skeleton it immediately drops to 0 hp?
Sculpt skeleton:
By using select bones from from several dead creatures you can create more powerful undead.
Benefit:
You can harvest bones from dead creatures, for every HD the dead creature had you get one bunch of bones (BoB). When creating a skeleton with a spell such as animate dead these BoB's can be used. The resulting Skeleton has HD equal to the BoB used to make it.
HD ----- Size ---------- NA bonus -- STR bonus -- Claw Damage
1-5 ----- med ------------ +2 -------- +0 ---------- 1d4
6-15 ---- larg ------------ +3 -------- +2 ---------- 1d6
11-25 --- huge ----------- +4 -------- +4 ---------- 1d8
26+ ----- Gargantuan ----- +5 -------- +6 ---------- 2d6
Use the Human Warrior Skeleton for base statistics.
special: You cannot use more BoB's then the HD limit for the spell you use. ex. When casting Animate dead you cannot create undead exceeding twice your caster level, likewise you cannot use more BoB then twice your caster level.
Creatures you harvest bones from must have a discernible skeleton and can only be harvested from once.
Sculpt skeleton Armor:
You know how to place the bones in a skeleton for greater defense.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's natural armor bonus. For each HD removed in this manner increase the natural armor bonus by 1.
Sculpt Skeleton Claws:
You know how to make a skeleton's claws do more damage.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's claw damage. For each HD removed in this manner increase the claw damage by one step. (1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6)
Sculpt Skeleton Strength:
You know how to place bones yo give more oomph.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can increase it's Strength. For each HD removed in this manner increase the Strength bonus by 1.
Sculpt Skeleton Density:
You know how to use bones so that they take up less space.
Prerequisite: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can Decrease it's size. For each HD removed in this manner decrease it's size category by one step.
Special: This feat does not allow a skeleton to be created smaller then Medium size. Use the new size category for base bonuses.
Sculpt Skeleton Durability:
You know how to place bones to create greater durability in skeletons.
Prerequisites: Sculpt Skeleton.
Benefit:
By lessening the HD of the skeleton created you can give it bonus hp per HD. For each HD removed in this manner the gets +1 HP per HD.
or
Benefit:
By lessening the HD of the skeleton to be created You can increase it's damage reduction. For each HD removed in this way increase it's damage reduction increases by one.
(not sure on that one)
Sculpt Skeleton Spark of darkness.
Your ability to manipulate the bones of a skeleton borders on divinely inspired.
Prerequisite: Sculpt Skeleton and three other Sculpt skeleton feats.
Benefit:
By dividing the HD of the skeleton created it gains fast healing 1.
Special: This feat may only be applied once to any skeleton. This feat is applied before any other sculpt skeleton feat.
I think i might need to add turn resistance equal to the HD removed to all of these feats because it would make turning or rebuking these skeletons easy if the HD were reduced enough. Also this could be ver abusive with command undead since they have no intelligence. Perhaps if i added a clase that if you lose control of the skeleton it immediately drops to 0 hp?
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